public static Offset <DropshotTile> CreateDropshotTile(FlatBufferBuilder builder, TileState tileState = TileState.Unknown) { builder.StartObject(1); DropshotTile.AddTileState(builder, tileState); return(DropshotTile.EndDropshotTile(builder)); }
public static DropshotTile GetRootAsDropshotTile(ByteBuffer _bb, DropshotTile obj) { return(obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); }