示例#1
0
 public static Offset <DesiredPhysics> CreateDesiredPhysics(FlatBufferBuilder builder,
                                                            Offset <Vector3Partial> locationOffset        = default(Offset <Vector3Partial>),
                                                            Offset <RotatorPartial> rotationOffset        = default(Offset <RotatorPartial>),
                                                            Offset <Vector3Partial> velocityOffset        = default(Offset <Vector3Partial>),
                                                            Offset <Vector3Partial> angularVelocityOffset = default(Offset <Vector3Partial>))
 {
     builder.StartObject(4);
     DesiredPhysics.AddAngularVelocity(builder, angularVelocityOffset);
     DesiredPhysics.AddVelocity(builder, velocityOffset);
     DesiredPhysics.AddRotation(builder, rotationOffset);
     DesiredPhysics.AddLocation(builder, locationOffset);
     return(DesiredPhysics.EndDesiredPhysics(builder));
 }
示例#2
0
 public static DesiredPhysics GetRootAsDesiredPhysics(ByteBuffer _bb, DesiredPhysics obj)
 {
     return(obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb));
 }