protected override bool TryExecuteWorker(IncidentParms parms) { //--Log.Message("IncidentWorker_NymphVisitorGroup::TryExecute() called"); if (!RJWSettings.NymphRaidEasy) { return(false); } if (MP.IsInMultiplayer) { return(false); } Map map = (Map)parms.target; if (map == null) { //--Log.Message("IncidentWorker_NymphJoins::TryExecute() - map is null, abort!"); return(false); } else { //--Log.Message("IncidentWorker_NymphJoins::TryExecute() - map is ok"); } //Rand.PopState(); //Rand.PushState(RJW_Multiplayer.PredictableSeed()); if (!RCellFinder.TryFindRandomPawnEntryCell(out IntVec3 loc, map, CellFinder.EdgeRoadChance_Friendly + 0.2f)) { //--Log.Message("IncidentWorker_NymphJoins::TryExecute() - no entry, abort!"); return(false); } //var PlayerHomeMap = Find.Maps.Find(map => map.IsPlayerHome); var count = (Find.World.worldPawns.AllPawnsAlive.Count + map.mapPawns.FreeColonistsAndPrisonersSpawnedCount); //Log.Message("IncidentWorker_NymphJoins::TryExecute() -count:" + count + " map:" + PlayerHomeMap); for (int i = 1; i <= count || i <= 100; ++i) { Pawn pawn = Nymph_Generator.GenerateNymph(loc, ref map); //pawn.SetFaction(Faction.OfPlayer); GenSpawn.Spawn(pawn, loc, map); pawn.ChangeKind(PawnKindDefOf.WildMan); //if (pawn.Faction != null) // pawn.SetFaction(null); if (RJWSettings.NymphPermanentManhunter) { pawn.mindState.mentalStateHandler.TryStartMentalState(MentalStateDefOf.ManhunterPermanent); } else { pawn.mindState.mentalStateHandler.TryStartMentalState(MentalStateDefOf.Manhunter); } } Find.LetterStack.ReceiveLetter("Nymphs!!!", "A whole group of nymphs has wandered into your colony.", LetterDefOf.ThreatBig, null); return(true); }
protected override bool TryExecuteWorker(IncidentParms parms) { //--Log.Message("IncidentWorker_NymphVisitor::TryExecute() called"); if (!RJWSettings.NymphWild) { return(false); } if (MP.IsInMultiplayer) { return(false); } Map map = (Map)parms.target; if (map == null) { //--Log.Message("IncidentWorker_NymphVisitor::TryExecute() - map is null, abort!"); return(false); } else { //--Log.Message("IncidentWorker_NymphVisitor::TryExecute() - map is ok"); } //Rand.PopState(); //Rand.PushState(RJW_Multiplayer.PredictableSeed()); if (!RCellFinder.TryFindRandomPawnEntryCell(out IntVec3 loc, map, CellFinder.EdgeRoadChance_Friendly + 0.2f)) { //--Log.Message("IncidentWorker_NymphVisitor::TryExecute() - no entry, abort!"); return(false); } Pawn pawn = Nymph_Generator.GenerateNymph(loc, ref map); //generates with null faction, mod conflict ?! GenSpawn.Spawn(pawn, loc, map); pawn.ChangeKind(PawnKindDefOf.WildMan); //if (pawn.Faction != null) // pawn.SetFaction(null); if (RJWSettings.NymphPermanentManhunter) { pawn.mindState.mentalStateHandler.TryStartMentalState(MentalStateDefOf.ManhunterPermanent); } else { pawn.mindState.mentalStateHandler.TryStartMentalState(MentalStateDefOf.Manhunter); } Find.LetterStack.ReceiveLetter("Nymph! ", "A wandering nymph has decided to visit your colony.", LetterDefOf.ThreatSmall, pawn); return(true); }
protected override bool TryExecuteWorker(IncidentParms parms) { //--Log.Message("IncidentWorker_NymphJoins::TryExecute() called"); if (!RJWSettings.NymphTamed) { return(false); } if (MP.IsInMultiplayer) { return(false); } Map map = (Map)parms.target; if (map == null) { //--Log.Message("IncidentWorker_NymphJoins::TryExecute() - map is null, abort!"); return(false); } else { //--Log.Message("IncidentWorker_NymphJoins::TryExecute() - map is ok"); } //Rand.PopState(); //Rand.PushState(RJW_Multiplayer.PredictableSeed()); if (!RCellFinder.TryFindRandomPawnEntryCell(out IntVec3 loc, map, CellFinder.EdgeRoadChance_Friendly + 0.2f)) { //--Log.Message("IncidentWorker_NymphJoins::TryExecute() - no entry, abort!"); return(false); } Pawn pawn = Nymph_Generator.GenerateNymph(loc, ref map); //generates with null faction, mod conflict ?! pawn.SetFaction(Faction.OfPlayer); GenSpawn.Spawn(pawn, loc, map); Find.LetterStack.ReceiveLetter("Nymph Joins", "A wandering nymph has decided to join your colony.", LetterDefOf.PositiveEvent, pawn); return(true); }