private static bool on_cleanup_driver(JobDriver __instance, JobCondition condition) { if (__instance == null) { return(true); } if (condition == JobCondition.Succeeded) { Pawn pawn = __instance.pawn; Pawn partner = null; //Log.Message("[RJW]patches_lovin::on_cleanup_driver" + xxx.get_pawnname(pawn)); //[RF] Rational Romance [1.0] loving if (xxx.RomanceDiversifiedIsActive && __instance.GetType() == JobDriverDoLovinCasual) { // not sure RR can even cause pregnancies but w/e var any_ins = BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic; partner = (Pawn)(__instance.GetType().GetProperty("Partner", any_ins).GetValue(__instance, null)); Log.Message("[RJW]patches_lovin::on_cleanup_driver RomanceDiversified/RationalRomance:" + xxx.get_pawnname(pawn) + "+" + xxx.get_pawnname(partner)); } //Vanilla loving else if (__instance.GetType() == JobDriverLovin) { var any_ins = BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic; partner = (Pawn)(__instance.GetType().GetProperty("Partner", any_ins).GetValue(__instance, null)); //CnP loving if (xxx.RimWorldChildrenIsActive && RJWPregnancySettings.humanlike_pregnancy_enabled && xxx.is_human(pawn) && xxx.is_human(partner)) { Log.Message("[RJW]patches_lovin:: RimWorldChildren/ChildrenAndPregnancy pregnancy:" + xxx.get_pawnname(pawn) + "+" + xxx.get_pawnname(partner)); PregnancyHelper.cleanup_CnP(pawn); PregnancyHelper.cleanup_CnP(partner); } else { Log.Message("[RJW]patches_lovin:: JobDriverLovin pregnancy:" + xxx.get_pawnname(pawn) + "+" + xxx.get_pawnname(partner)); } } //Vanilla mating else if (__instance.GetType() == JobDriverMate) { var any_ins = BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic; partner = (Pawn)(__instance.GetType().GetProperty("Female", any_ins).GetValue(__instance, null)); Log.Message("[RJW]patches_lovin:: JobDriverMate pregnancy:" + xxx.get_pawnname(pawn) + "+" + xxx.get_pawnname(partner)); } else { return(true); } // TODO: Doing TryUseCondom here is a bit weird... it should happen before. var usedCondom = CondomUtility.TryUseCondom(pawn) || CondomUtility.TryUseCondom(partner); //vanilla will probably be f****d up for non humanlikes... but only humanlikes do loving, right? //if rjw pregnancy enabled, remove vanilla for: //human-human //animal-animal //bestiality //always remove when someone is insect or mech if (RJWPregnancySettings.humanlike_pregnancy_enabled && xxx.is_human(pawn) && xxx.is_human(partner) || RJWPregnancySettings.animal_pregnancy_enabled && xxx.is_animal(pawn) && xxx.is_animal(partner) || (RJWPregnancySettings.bestial_pregnancy_enabled && xxx.is_human(pawn) && xxx.is_animal(partner) || RJWPregnancySettings.bestial_pregnancy_enabled && xxx.is_animal(pawn) && xxx.is_human(partner)) || xxx.is_insect(pawn) || xxx.is_insect(partner) || xxx.is_mechanoid(pawn) || xxx.is_mechanoid(partner) ) { Log.Message("[RJW]patches_lovin::on_cleanup_driver vanilla pregnancy:" + xxx.get_pawnname(pawn) + "+" + xxx.get_pawnname(partner)); PregnancyHelper.cleanup_vanilla(pawn); PregnancyHelper.cleanup_vanilla(partner); } SexUtility.ProcessSex(pawn, partner, usedCondom, false, true); } return(true); }
protected override IEnumerable <Toil> MakeNewToils() { setup_ticks(); this.FailOnDespawnedOrNull(iTarget); this.FailOnDespawnedNullOrForbidden(iBed); this.FailOn(() => !pawn.CanReserveAndReach(Partner, PathEndMode.Touch, Danger.Deadly)); this.FailOn(() => pawn.Drafted); this.FailOn(() => Partner.IsFighting()); this.FailOn(() => !Partner.CanReach(pawn, PathEndMode.Touch, Danger.Deadly)); yield return(Toils_Reserve.Reserve(iTarget, 1, 0)); Toil gotoAnimal = Toils_Goto.GotoThing(iTarget, PathEndMode.Touch); yield return(gotoAnimal); Toil gotoBed = new Toil(); gotoBed.defaultCompleteMode = ToilCompleteMode.PatherArrival; gotoBed.FailOnBedNoLongerUsable(iBed); gotoBed.AddFailCondition(() => Partner.Downed); gotoBed.initAction = delegate { pawn.pather.StartPath(SleepSpot, PathEndMode.OnCell); Partner.jobs.StopAll(); Job job = JobMaker.MakeJob(JobDefOf.GotoMindControlled, SleepSpot); Partner.jobs.StartJob(job, JobCondition.InterruptForced); }; yield return(gotoBed); Toil waitInBed = new Toil(); waitInBed.FailOn(() => pawn.GetRoom(RegionType.Set_Passable) == null); waitInBed.defaultCompleteMode = ToilCompleteMode.Delay; waitInBed.initAction = delegate { ticksLeftThisToil = 5000; }; waitInBed.tickAction = delegate { pawn.GainComfortFromCellIfPossible(); if (IsInOrByBed(Bed, Partner) && pawn.PositionHeld == Partner.PositionHeld) { ReadyForNextToil(); } }; yield return(waitInBed); Toil StartPartnerJob = new Toil(); StartPartnerJob.defaultCompleteMode = ToilCompleteMode.Instant; StartPartnerJob.socialMode = RandomSocialMode.Off; StartPartnerJob.initAction = delegate { var gettin_loved = JobMaker.MakeJob(xxx.gettin_loved, pawn, Bed); Partner.jobs.StartJob(gettin_loved, JobCondition.InterruptForced); }; yield return(StartPartnerJob); Toil loveToil = new Toil(); loveToil.AddFailCondition(() => Partner.Dead || !IsInOrByBed(Bed, Partner)); loveToil.socialMode = RandomSocialMode.Off; loveToil.defaultCompleteMode = ToilCompleteMode.Never; loveToil.handlingFacing = true; loveToil.initAction = delegate { usedCondom = CondomUtility.TryUseCondom(pawn); Start(); }; loveToil.AddPreTickAction(delegate { --ticks_left; if (pawn.IsHashIntervalTick(ticks_between_hearts)) { if (xxx.is_zoophile(pawn)) { ThrowMetaIcon(pawn.Position, pawn.Map, ThingDefOf.Mote_Heart); } else { ThrowMetaIcon(pawn.Position, pawn.Map, xxx.mote_noheart); } } SexTick(pawn, Partner); SexUtility.reduce_rest(pawn, 1); SexUtility.reduce_rest(Partner, 2); if (ticks_left <= 0) { ReadyForNextToil(); } }); loveToil.AddFinishAction(delegate { End(); }); yield return(loveToil); Toil afterSex = new Toil { initAction = delegate { //Log.Message("JobDriver_BestialityForFemale::MakeNewToils() - Calling aftersex"); SexUtility.ProcessSex(Partner, pawn, usedCondom: usedCondom, sextype: sexType); }, defaultCompleteMode = ToilCompleteMode.Instant }; yield return(afterSex); }
protected override IEnumerable <Toil> MakeNewToils() { //Log.Message("[RJW]" + this.GetType().ToString() + "::MakeNewToils() called"); setup_ticks(); this.FailOnDespawnedOrNull(iTarget); this.FailOnDespawnedOrNull(iBed); this.FailOn(() => !Partner.health.capacities.CanBeAwake); this.FailOn(() => !(Partner.InBed() || xxx.in_same_bed(Partner, pawn))); this.FailOn(() => pawn.Drafted); yield return(Toils_Reserve.Reserve(iTarget, xxx.max_rapists_per_prisoner, 0)); yield return(Toils_Goto.GotoThing(iTarget, PathEndMode.OnCell)); Toil StartPartnerJob = new Toil(); StartPartnerJob.defaultCompleteMode = ToilCompleteMode.Instant; StartPartnerJob.socialMode = RandomSocialMode.Off; StartPartnerJob.initAction = delegate { Job gettin_loved = JobMaker.MakeJob(xxx.gettin_loved, pawn, Bed); Partner.jobs.StartJob(gettin_loved, JobCondition.InterruptForced); }; yield return(StartPartnerJob); Toil do_lovin = new Toil(); do_lovin.FailOn(() => Partner.CurJob.def != xxx.gettin_loved); do_lovin.defaultCompleteMode = ToilCompleteMode.Never; do_lovin.socialMode = RandomSocialMode.Off; do_lovin.handlingFacing = true; do_lovin.initAction = delegate { usedCondom = CondomUtility.TryUseCondom(pawn) || CondomUtility.TryUseCondom(Partner); Start(); }; do_lovin.AddPreTickAction(delegate { --ticks_left; if (pawn.IsHashIntervalTick(ticks_between_hearts)) { ThrowMetaIcon(pawn.Position, pawn.Map, ThingDefOf.Mote_Heart); } SexTick(pawn, Partner); SexUtility.reduce_rest(Partner, 1); SexUtility.reduce_rest(pawn, 2); if (ticks_left <= 0) { ReadyForNextToil(); } }); do_lovin.AddFinishAction(delegate { End(); }); yield return(do_lovin); yield return(new Toil { initAction = delegate { // Trying to add some interactions and social logs SexUtility.ProcessSex(pawn, Partner, usedCondom: usedCondom, rape: isRape, whoring: isWhoring, sextype: sexType); }, defaultCompleteMode = ToilCompleteMode.Instant }); }
protected override IEnumerable <Toil> MakeNewToils() { //Log.Message("[RJW]" + this.GetType().ToString() + "::MakeNewToils() called"); setup_ticks(); this.FailOnDespawnedNullOrForbidden(iTarget); //this.FailOn(() => (!Partner.health.capacities.CanBeAwake) || (!comfort_prisoners.is_designated(Partner)));//this is wrong this.FailOn(() => (!Partner.IsDesignatedComfort())); this.FailOn(() => !pawn.CanReserve(Partner, xxx.max_rapists_per_prisoner, 0)); // Fail if someone else reserves the prisoner before the pawn arrives this.FailOn(() => pawn.Drafted); yield return(Toils_Goto.GotoThing(iTarget, PathEndMode.OnCell)); SexUtility.RapeTargetAlert(pawn, Partner); Toil StartPartnerJob = new Toil(); StartPartnerJob.defaultCompleteMode = ToilCompleteMode.Instant; StartPartnerJob.socialMode = RandomSocialMode.Off; StartPartnerJob.initAction = delegate { var dri = Partner.jobs.curDriver as JobDriver_SexBaseRecieverRaped; if (dri == null) { Job gettin_raped = JobMaker.MakeJob(xxx.gettin_raped, pawn); Building_Bed Bed = null; if (Partner.GetPosture() == PawnPosture.LayingInBed) { Bed = Partner.CurrentBed(); } Partner.jobs.StartJob(gettin_raped, JobCondition.InterruptForced, null, false, true, null); if (Bed != null) { (Partner.jobs.curDriver as JobDriver_SexBaseRecieverRaped)?.Set_bed(Bed); } } }; yield return(StartPartnerJob); Toil rape = new Toil(); rape.defaultCompleteMode = ToilCompleteMode.Delay; rape.defaultDuration = duration; rape.handlingFacing = true; rape.initAction = delegate { // Unlike normal rape try use comfort prisoner condom CondomUtility.GetCondomFromRoom(Partner); usedCondom = CondomUtility.TryUseCondom(Partner); //--Log.Message("JobDriver_RapeComfortPawn::MakeNewToils() - reserving prisoner"); //pawn.Reserve(Partner, xxx.max_rapists_per_prisoner, 0); Start(); }; rape.tickAction = delegate { if (pawn.IsHashIntervalTick(ticks_between_hearts)) { ThrowMetaIcon(pawn.Position, pawn.Map, ThingDefOf.Mote_Heart); } if (pawn.IsHashIntervalTick(ticks_between_hits)) { Roll_to_hit(pawn, Partner); } SexTick(pawn, Partner); SexUtility.reduce_rest(Partner, 1); SexUtility.reduce_rest(pawn, 2); }; rape.AddFinishAction(delegate { End(); }); yield return(rape); yield return(new Toil { initAction = delegate { // Trying to add some interactions and social logs SexUtility.ProcessSex(pawn, Partner, usedCondom: usedCondom, rape: isRape, sextype: sexType); Partner.records.Increment(xxx.GetRapedAsComfortPawn); }, defaultCompleteMode = ToilCompleteMode.Instant }); }
protected override IEnumerable <Toil> MakeNewToils() { //Log.Message("[RJW]" + this.GetType().ToString() + "::MakeNewToils() called"); setup_ticks(); this.FailOnDespawnedNullOrForbidden(iTarget); this.FailOn(() => !Partner.health.capacities.CanBeAwake); this.FailOn(() => pawn.IsFighting()); this.FailOn(() => Partner.IsFighting()); this.FailOn(() => pawn.Drafted); yield return(Toils_Goto.GotoThing(iTarget, PathEndMode.OnCell)); Toil findQuickieSpot = new Toil(); findQuickieSpot.defaultCompleteMode = ToilCompleteMode.PatherArrival; findQuickieSpot.initAction = delegate { //Needs this earlier to decide if current place is good enough all_pawns = pawn.Map.mapPawns.AllPawnsSpawned.Where(x => x.Position.DistanceTo(pawn.Position) < 100 && xxx.is_human(x) && x != pawn && x != Partner ).ToList(); temperature = pawn.ComfortableTemperatureRange(); float cellTemp = pawn.Position.GetTemperature(pawn.Map); if (Partner.IsPrisonerInPrisonCell() || (!MightBeSeen(all_pawns, pawn.Position, pawn, Partner) && (cellTemp > temperature.min && cellTemp < temperature.max))) { ReadyForNextToil(); } else { var spot = FindQuickieLocation(pawn, Partner); pawn.pather.StartPath(spot, PathEndMode.OnCell); Partner.jobs.StopAll(); Job job = JobMaker.MakeJob(JobDefOf.GotoMindControlled, spot); Partner.jobs.StartJob(job, JobCondition.InterruptForced); } }; yield return(findQuickieSpot); Toil WaitForPartner = new Toil(); WaitForPartner.defaultCompleteMode = ToilCompleteMode.Delay; WaitForPartner.initAction = delegate { ticksLeftThisToil = 5000; }; WaitForPartner.tickAction = delegate { pawn.GainComfortFromCellIfPossible(); if (pawn.Position.DistanceTo(Partner.Position) <= 1f) { ReadyForNextToil(); } }; yield return(WaitForPartner); Toil StartPartnerJob = new Toil(); StartPartnerJob.defaultCompleteMode = ToilCompleteMode.Instant; StartPartnerJob.socialMode = RandomSocialMode.Off; StartPartnerJob.initAction = delegate { Job gettingQuickie = JobMaker.MakeJob(xxx.getting_quickie, pawn, Partner); Partner.jobs.StartJob(gettingQuickie, JobCondition.InterruptForced); }; yield return(StartPartnerJob); Toil doQuickie = new Toil(); doQuickie.defaultCompleteMode = ToilCompleteMode.Never; doQuickie.socialMode = RandomSocialMode.Off; doQuickie.defaultDuration = duration; doQuickie.handlingFacing = true; doQuickie.initAction = delegate { usedCondom = CondomUtility.TryUseCondom(pawn) || CondomUtility.TryUseCondom(Partner); Start(); }; doQuickie.AddPreTickAction(delegate { --ticks_left; if (pawn.IsHashIntervalTick(ticks_between_hearts)) { ThrowMetaIcon(pawn.Position, pawn.Map, ThingDefOf.Mote_Heart); } SexTick(pawn, Partner); SexUtility.reduce_rest(Partner, 1); SexUtility.reduce_rest(pawn, 1); if (ticks_left <= 0) { ReadyForNextToil(); } }); doQuickie.AddFinishAction(delegate { End(); }); yield return(doQuickie); yield return(new Toil { initAction = delegate { //// Trying to add some interactions and social logs SexUtility.ProcessSex(pawn, Partner, usedCondom: usedCondom, rape: isRape, sextype: sexType); }, defaultCompleteMode = ToilCompleteMode.Instant }); }
protected override IEnumerable <Toil> MakeNewToils() { //Log.Message("[RJW]JobDriver_WhoreIsServingVisitors::MakeNewToils() - making toils"); setup_ticks(); this.FailOnDespawnedOrNull(iTarget); this.FailOnDespawnedNullOrForbidden(iBed); //Log.Message("[RJW]JobDriver_WhoreIsServingVisitors::MakeNewToils() fail conditions check " + !xxx.CanUse(pawn, Bed) + " " + !pawn.CanReserve(Partner)); this.FailOn(() => !xxx.CanUse(pawn, Bed) || !pawn.CanReserve(Partner)); this.FailOn(() => pawn.Drafted); this.FailOn(() => Partner.IsFighting()); this.FailOn(() => !Partner.CanReach(pawn, PathEndMode.Touch, Danger.Deadly)); yield return(Toils_Reserve.Reserve(iTarget, 1, 0)); //yield return Toils_Reserve.Reserve(BedInd, Bed.SleepingSlotsCount, 0); //Log.Message("[RJW]JobDriver_WhoreIsServingVisitors::MakeNewToils() - generate toils"); Toil gotoBed = new Toil(); gotoBed.defaultCompleteMode = ToilCompleteMode.PatherArrival; gotoBed.FailOnWhorebedNoLongerUsable(iBed, Bed); gotoBed.AddFailCondition(() => Partner.Downed); gotoBed.FailOn(() => !Partner.CanReach(Bed, PathEndMode.Touch, Danger.Deadly)); gotoBed.initAction = delegate { //Log.Message("[RJW]JobDriver_WhoreIsServingVisitors::MakeNewToils() - gotoWhoreBed initAction is called"); pawn.pather.StartPath(SleepSpot, PathEndMode.OnCell); Partner.jobs.StopAll(); Job job = JobMaker.MakeJob(JobDefOf.GotoMindControlled, SleepSpot); Partner.jobs.StartJob(job, JobCondition.InterruptForced); }; yield return(gotoBed); ticks_left = (int)(2000.0f * Rand.Range(0.30f, 1.30f)); Toil waitInBed = new Toil(); waitInBed.initAction = delegate { ticksLeftThisToil = 5000; }; waitInBed.tickAction = delegate { pawn.GainComfortFromCellIfPossible(); if (IsInOrByBed(Bed, Partner) && pawn.PositionHeld == Partner.PositionHeld) { ReadyForNextToil(); } }; waitInBed.defaultCompleteMode = ToilCompleteMode.Delay; yield return(waitInBed); Toil StartPartnerJob = new Toil(); StartPartnerJob.defaultCompleteMode = ToilCompleteMode.Instant; StartPartnerJob.socialMode = RandomSocialMode.Off; StartPartnerJob.initAction = delegate { //Log.Message("[RJW]JobDriver_WhoreIsServingVisitors::MakeNewToils() - StartPartnerJob"); var gettin_loved = JobMaker.MakeJob(xxx.gettin_loved, pawn, Bed); Partner.jobs.StartJob(gettin_loved, JobCondition.InterruptForced); }; yield return(StartPartnerJob); Toil loveToil = new Toil(); loveToil.AddFailCondition(() => Partner.Dead || Partner.CurJobDef != xxx.gettin_loved); loveToil.defaultCompleteMode = ToilCompleteMode.Never; loveToil.socialMode = RandomSocialMode.Off; loveToil.handlingFacing = true; loveToil.initAction = delegate { //Log.Message("[RJW]JobDriver_WhoreIsServingVisitors::MakeNewToils() - loveToil"); // TODO: replace this quick n dirty way CondomUtility.GetCondomFromRoom(pawn); // Try to use w***e's condom first, then client's usedCondom = CondomUtility.TryUseCondom(pawn) || CondomUtility.TryUseCondom(Partner); Start(); if (xxx.HasNonPolyPartnerOnCurrentMap(Partner)) { Pawn lover = LovePartnerRelationUtility.ExistingLovePartner(Partner); // We have to do a few other checks because the pawn might have multiple lovers and ExistingLovePartner() might return the wrong one if (lover != null && pawn != lover && !lover.Dead && (lover.Map == Partner.Map || Rand.Value < 0.25)) { lover.needs.mood.thoughts.memories.TryGainMemory(ThoughtDefOf.CheatedOnMe, Partner); } } }; loveToil.AddPreTickAction(delegate { --ticks_left; if (pawn.IsHashIntervalTick(ticks_between_hearts)) { if (xxx.is_nympho(pawn)) { ThrowMetaIcon(pawn.Position, pawn.Map, ThingDefOf.Mote_Heart); } else { ThrowMetaIcon(pawn.Position, pawn.Map, xxx.mote_noheart); } } SexUtility.reduce_rest(Partner, 1); SexUtility.reduce_rest(pawn, 2); if (ticks_left <= 0) { ReadyForNextToil(); } }); loveToil.AddFinishAction(delegate { End(); }); yield return(loveToil); Toil afterSex = new Toil { initAction = delegate { // Adding interactions, social logs, etc SexUtility.ProcessSex(pawn, Partner, usedCondom: usedCondom, whoring: isWhoring, sextype: sexType); if (!(Partner.IsColonist && (pawn.IsPrisonerOfColony || pawn.IsColonist))) { int price = WhoringHelper.PriceOfWhore(pawn); //--Log.Message("JobDriver_WhoreIsServingVisitors::MakeNewToils() - Partner should pay the price now in afterSex.initAction"); int remainPrice = WhoringHelper.PayPriceToWhore(Partner, price, pawn); /*if (remainPrice <= 0) * { * --Log.Message("JobDriver_WhoreIsServingVisitors::MakeNewToils() - Paying price is success"); * } * else * { * --Log.Message("JobDriver_WhoreIsServingVisitors::MakeNewToils() - Paying price failed"); * }*/ xxx.UpdateRecords(pawn, price - remainPrice); } var thought = (pawn.IsPrisoner || xxx.is_slave(pawn)) ? thought_captive : thought_free; pawn.needs.mood.thoughts.memories.TryGainMemory(thought); if (SexUtility.ConsiderCleaning(pawn)) { LocalTargetInfo cum = pawn.PositionHeld.GetFirstThing <Filth>(pawn.Map); Job clean = JobMaker.MakeJob(JobDefOf.Clean); clean.AddQueuedTarget(TargetIndex.A, cum); pawn.jobs.jobQueue.EnqueueFirst(clean); } }, defaultCompleteMode = ToilCompleteMode.Instant }; yield return(afterSex); }