public void SpawnPoints(uint count, float lengthSpawn = 0.05f) { degreeForPoint = 360f / count; for (int i = 0; i < count; i++) { ins = ObjectPoolScript.Pop(prefab, transform.position, transform.rotation); //Instantiate(prefab, transform.position, transform.rotation); v = transform.position; direction.x = Mathf.Sin(degreeForPoint * i * Mathf.Deg2Rad); direction.y = Mathf.Cos(degreeForPoint * i * Mathf.Deg2Rad); rb = ins.GetComponent <Rigidbody2D>(); foreach (var item in ins.GetComponentsInChildren <MaterialColorChange>()) { item.FillColor = new Color(Random.Range(0f, 1f), Random.Range(0f, 1f), Random.Range(0f, 1f)); } v += direction * lengthSpawn; v.z = -1f; ins.transform.position = v; rb.AddForce(direction * Random.Range(force / 2, force)); } }
public void Hide() { ObjectPoolScript.Push(gameObject); }