public void SetUp() { mockResources = Substitute.For <IResources>(); mockGameObject = Substitute.For <IGameObject>(); _instance = new GameStartupCommand(); _instance.resources = mockResources; _instance.gameObject = mockGameObject; }
public void SetUp() { mockResources = Substitute.For<IResources>(); mockGameObject = Substitute.For<IGameObject>(); _instance = new GameStartupCommand(); _instance.resources = mockResources; _instance.gameObject = mockGameObject; }
public void SetUp() { setInitialStateSignal = Substitute.For <SetInitialStateSignal>(); initializeBoardSignal = Substitute.For <InitializeBoardSignal>(); grid = new Grid(NumRows, NumCols); _instance = new GameStartupCommand(); _instance.SetInitialState = setInitialStateSignal; _instance.InitializeBoard = initializeBoardSignal; _instance.Grid = grid; }
public void TearDown() { _instance = null; }