public ViewBufTag(D3D11PipelineState.ShaderStage.ResourceView v, FetchBuffer b) { view = v; buf = b; }
public ViewTexTag(D3D11PipelineState.ShaderStage.ResourceView v, FetchTexture t) { view = v; tex = t; }
public ViewTexTag(D3D11PipelineState.ShaderStage.ResourceView v, FetchTexture t) { view = v; tex = t; DepthReadOnly = false; StencilReadOnly = false; }