public ViewBufTag(D3D11PipelineState.ShaderStage.ResourceView v, FetchBuffer b)
 {
     view = v;
     buf = b;
 }
 public ViewTexTag(D3D11PipelineState.ShaderStage.ResourceView v, FetchTexture t)
 {
     view = v;
     tex = t;
 }
            public ViewTexTag(D3D11PipelineState.ShaderStage.ResourceView v, FetchTexture t)
            {
                view = v;
                tex = t;

                DepthReadOnly = false;
                StencilReadOnly = false;
            }