示例#1
0
        public void createGrid(PuzzleGame mw)
        {
            this.mw = mw;
            int numPiece = 1;

            for (int i = 0; i < n; i++)
            {
                ColumnDefinition gridCol1 = new ColumnDefinition();
                RowDefinition    gridRow1 = new RowDefinition();
                this.gridMatriz.ColumnDefinitions.Add(gridCol1);
                this.gridMatriz.RowDefinitions.Add(gridRow1);
            }
            for (int i = 0; i < this.gridMatriz.RowDefinitions.Count; i++)
            {
                for (int j = 0; j < this.gridMatriz.ColumnDefinitions.Count; j++)
                {
                    PiecePuzzle piece = new PiecePuzzle();
                    piece.Puzzle = this;
                    piece.Num    = numPiece;
                    numPiece++;

                    Grid.SetRow(piece, i);
                    Grid.SetColumn(piece, j);
                    this.gridMatriz.Children.Add(piece);
                }
            }
            this.sourceImage();
        }
示例#2
0
        public bool isFinish()
        {
            bool        ok    = true;
            IEnumerator pics  = this.gridMatriz.Children.OfType <PiecePuzzle>().GetEnumerator();
            int         count = 1;

            //coloca imagenes

            while (pics.MoveNext() && ok)
            {
                PiecePuzzle aux = (PiecePuzzle)pics.Current;
                if (aux.Num != count)
                {
                    ok = false;
                }
                count++;
            }

            return(ok);
        }
示例#3
0
        public void selecImage(PiecePuzzle piece)
        {
            if (numPiece == 0)
            {
                ant = piece;
                numPiece++;
            }
            else if (numPiece == 1)
            {
                var p = piece.piece.Content;
                int n = piece.Num;

                piece.piece.Content = ant.piece.Content;
                piece.Num           = ant.Num;

                ant.piece.Content = p;
                ant.Num           = n;

                piece.marked();
                ant.marked();
                numPiece = 0;
            }
        }