示例#1
0
 public void onQuit(m_monster_quit_toc vo)
 {
     if (prepareQuit.IndexOf(vo.monsterid) == -1) { //添加到删除列表
         prepareQuit.Add(vo.monsterid);
     }
     Monster monster = SceneUnitMgr.monsterHash[vo.monsterid+""] as Monster;
     int timeOutKey=0;
     if (monster != null) {
         object[] obj = {vo};
         //timeOutKey = LoopManager.setTimeout(sendToRoleState, 1000, obj);
         quitTimeOut[monster.id+""] = timeOutKey;
     }
 }
示例#2
0
 private void sendToRoleState(m_monster_quit_toc vo)
 {
     int qIndex = prepareQuit.IndexOf(vo.monsterid);
     if (qIndex != -1) { //只有在删除列表里面的怪才能删除,否则此怪已经重生
         prepareQuit.Remove(qIndex);
         clearQuitTimeOut(vo.monsterid);
         _view.removeUnit(vo.monsterid, SceneUnitType.MONSTER_TYPE);
     }
 }