public Equipement() { equipement = new Item[3]; string name = "vide"; Item arme = new arme(name); addEquip(arme); Item armure = new armure(name); addEquip(armure); Item chaussure = new chaussure(name); addEquip(chaussure); }
public Shop(Joueur heros) { item = new List <Item>(); string name = "diamant"; Item diamant = new armure(name); item.Add(diamant); name = "fer"; Item fer = new armure(name); item.Add(fer); name = "sabrelaser"; Item sabrelaser = new arme(name); item.Add(sabrelaser); name = "pistolet laser"; Item pistoletlaser = new arme(name); item.Add(pistoletlaser); name = "converse"; Item converse = new chaussure(name); item.Add(converse); name = "basket"; Item basket = new chaussure(name); item.Add(basket); affShop(); Vente(heros); }
public void loadSave() { String path = Environment.GetFolderPath(Environment.SpecialFolder.Desktop); using (StreamReader sr = new StreamReader(path + @"\load_save.txt")) { int count = 0; string l1; sr.ReadLine(); string[] tab = new string[8]; while ((l1 = sr.ReadLine()) != null) { tab[count] = l1; count++; } lvl = float.Parse(tab[0]); xp = float.Parse(tab[1]); xp_save = float.Parse(tab[2]); x = int.Parse(tab[3]); y = int.Parse(tab[4]); symbole = tab[5]; money = float.Parse(tab[6]); } using (StreamReader sr = new StreamReader(path + @"\load_inventaire.txt")) { int count = 0; string l1; string name; sr.ReadLine(); while ((l1 = sr.ReadLine()) != null) { name = l1; if ((name == "couteau") || (name == "pistolet laser") || (name == "sabrelaser")) { Item item = new arme(name); inv.addInventaire(item); } else if ((name == "fer") || (name == "diamant")) { Item item = new armure(name); inv.addInventaire(item); } else if ((name == "basket") || (name == "converse")) { Item item = new chaussure(name); inv.addInventaire(item); } } } using (StreamReader sr = new StreamReader(path + @"\load_equip.txt")) { int count = 0; string l1; string name; sr.ReadLine(); while ((l1 = sr.ReadLine()) != null) { name = l1; if ((name == "couteau") || (name == "pistolet laser") || (name == "sabrelaser")) { Item item = new arme(name); equip.equipement[1] = item; } else if ((name == "fer") || (name == "diamant")) { Item item = new armure(name); equip.equipement[2] = item; } else if ((name == "basket") || (name == "converse")) { Item item = new chaussure(name); equip.equipement[3] = item; } } } atk = (atk_base * (lvl + 1)) + equip.equipement[1].value; def = (def_base * (lvl + 1)) + equip.equipement[0].value; speed = (speed_base * (lvl + 1)) + equip.equipement[2].value; }