public double ChanceQueueing(FoodTruck truck)
 {
     if (truck.QueueTime() >= Program.maxQueueTime)
     {
         return(0);
     }
     if (truck.QueueTime() >= 10)
     {
         return(Math.Max(0, (truck.appeal - (0.5 * truck.appeal * (truck.QueueTime() / Program.maxQueueTime)))));
     }
     return(truck.appeal);
 }
        public static Random r; //random number generator

        static void Main(string[] args)
        {
            foreach (string s in args)
            {
                chanceOfEntering = double.Parse(s);
            }
            Initialise();
            //TODO: Initialise foodtrucks
            while (currentsimulation < amountOfSimulations)
            {
                ResetSimulation();
                while (currentTimeFrame < maxTimeFrame)
                {
                    for (int i = 0; i < incomingVisitors(); i++)
                    {
                        double rnd = r.NextDouble();
                        if (rnd <= chanceOfEntering)
                        {
                            visitors.Add(new Visitor(currentTimeFrame));
                        }
                    }
                    foreach (Visitor v in visitors.ToList())
                    {
                        //if not waiting
                        if (!v.waiting)
                        {
                            //Chance of leaving (early/without having passed all foodtrucks)
                            if (r.NextDouble() <= v.ChanceOfLeaving())
                            {
                                visitors.Remove(v);                             //Leave
                            }
                            if (!v.isEating)
                            {
                                FoodTruck truck = layout[v.location];                                                                                                    //Food truck at th current location
                                if (r.NextDouble() <= v.ChanceQueueing(truck) && !v.locationsVisited[v.location] && truck.QueueTime() < maxTimeFrame - currentTimeFrame) //chance to get in line if u haven't passed this food truck yet
                                {
                                    v.GetInLine(truck);                                                                                                                  //get in line at the food truck
                                    truck.gotInLine[currentTimeFrame]++;                                                                                                 //got in line because of combination appeal + queuetime
                                }
                                else
                                {
                                    if (!v.locationsVisited[v.location])
                                    {
                                        truck.didntGetInLine[currentTimeFrame]++;    //didnt get in line because of combination appeal + queuetime
                                    }
                                    v.locationsVisited[v.location] = true;
                                    List <int> directDestinations   = new List <int>(); // all not visited neighbours
                                    List <int> indirectDestinations = new List <int>(); // all neighbours with not visited neighbours
                                    foreach (int l in truck.neighbours)                 //for every neighbour
                                    {
                                        if (!v.locationsVisited[l])                     //if not visited add them to directdestinations
                                        {
                                            directDestinations.Add(l);
                                        }
                                        else
                                        {
                                            foreach (int j in layout[l].neighbours) //if neighbour has neighbours that arent visited, add neighbour to indirect destinations
                                            {
                                                if (!v.locationsVisited[j])
                                                {
                                                    indirectDestinations.Add(l);
                                                }
                                            }
                                        }
                                    }
                                    if (directDestinations.Count == 0)                              //if all direct neighbours visited, go to a neighbour who has not visited neighbours
                                    {
                                        if (indirectDestinations.Count == 0)                        //if no neighbours have not visited neighbours then leave the festival(seen it all(at least for this layout))
                                        {
                                            visitors.Remove(v);
                                        }
                                        else
                                        {
                                            int rnd = r.Next(0, indirectDestinations.Count);
                                            v.location = indirectDestinations[rnd];   //move towards indirectly not visited neighbour
                                        }
                                    }
                                    else
                                    {
                                        int rnd = r.Next(0, directDestinations.Count);
                                        v.location = directDestinations[rnd];   //move to directly not visited neighbour
                                    }
                                }
                            }
                            else
                            {
                                v.ProgressEating();
                            }                            //eat
                        }
                    }
                    foreach (KeyValuePair <int, FoodTruck> k in layout)
                    {
                        k.Value.ProgressServing();
                    }
                    currentTimeFrame++;
                }
                if (currentsimulation == 0)
                {
                    writer.OpenWorksheet();
                }
                foreach (KeyValuePair <int, FoodTruck> k in layout)
                {
                    writer.WriteArrays(k.Value);
                }
                currentsimulation++;
            }
            writer.SaveSheet();
            //while (true)
            {
            }
        }