/// <summary> /// Set the loading screen. /// This screen should have already loaded it's content /// </summary> /// <param name="loadingScreen">The loadingscreen of the game</param> public void SetLoadingScreen(LoadingScreen loadingScreen) { this.loadingScreen = loadingScreen; }
/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { spriteBatch = new SpriteBatch(GraphicsDevice); /* 1 game 1 font */ var fontFilePath = Path.Combine(Content.RootDirectory, @"fonts\segoe32.fnt"); var fontFile = FontLoader.Load(fontFilePath); var fontTexture = Content.Load<Texture2D>(@"fonts\segoe32_0.png"); fontRenderer = new FontRenderer(fontFile, fontTexture); LoadingScreen loading = new LoadingScreen(Content); ScreenManager.Instance.SetLoadingScreen(loading); ScreenManager.Instance.SetScreen(new MenuScreen()); //ScreenManager.Instance.SetScreen(new LevelCreator(0)); }
/// <summary> /// Set the loading screen. /// This screen should have already loaded it's content /// </summary> /// <param name="loadingScreen">The loadingscreen of the game</param> public void SetLoadingScreen(LoadingScreen loadingScreen) { this.loadingScreen = loadingScreen; }