public void Render(double time) { // Unbind any texture that was previously bound GL.BindTexture(TextureTarget.Texture2D, 0); GL.LineWidth(1); GL.Begin(BeginMode.Lines); GL.Color4(Color.Crimson); GL.Vertex3(A); GL.Color4(Color.Gold); GL.Vertex3(B); GL.End(); if (Timer.ElapsedMilliseconds > Lifespan) { _RenderSet.Remove(this); } }