protected void SetupPlayerOnExit() { SceneExit += (sender, e) => { if (e.To is ISceneGameplay) { _Game.AddUpdateEventHandler(this, (sender1, e1) => { Scene scene_context = e.To; double start_x = 0, start_y = 0; if (scene_context.DoorToPreviousScene != null) { start_x = scene_context.DoorToPreviousScene.CornerX; start_y = scene_context.DoorToPreviousScene.CornerY; } //new Spidey(e.To.Stage, start_x, start_y); // // Setup Player 1 // Player player_1 = _Game.Player1; if (player_1 != null) { player_1.Derez(); } player_1 = _Game.Player1 = new Player(scene_context.Stage, start_x, start_y, Texture.Get("sprite_player")); player_1.CornerY += 32; scene_context.Follow(player_1, true); _Game.SetLastInputAccepters("Player1", new IInputAccepter[] { player_1 }); Follow(player_1); var health_meter = new HealthMeter(scene_context.HUD, 64, ViewHeight - 64, player_1); health_meter.Preserve = true; player_1.DerezEvent += (sender3, e3) => { _Game.RemoveInputAccepters("Player1"); health_meter.Set.Remove(health_meter); }; return(true); }); } }; }
protected void SetupPlayerOnExit() { SceneExit += (sender, e) => { if(e.To is ISceneGameplay) { Program.MainGame.AddUpdateEventHandler(this, (sender2, e2) => { double start_x = 0, start_y = 0; if(e.To.DoorToPreviousScene != null) { start_x = e.To.DoorToPreviousScene.CornerX; start_y = e.To.DoorToPreviousScene.CornerY; } //new Spidey(e.To.Stage, start_x, start_y); Player player_1 = Program.MainGame.Player1; if(player_1 != null) { player_1.Derez(); Program.MainGame.RemoveInputAccepters("Player1"); } player_1 = Program.MainGame.Player1 = new Player(e.To.Stage, start_x, start_y, Texture.Get("sprite_player")); player_1.CornerY += 32; //e.To.Follow(player_1, true); Program.MainGame.SetLastInputAccepters("Player1", new IInputAccepter[] { player_1 }); Follow(player_1); var health_meter = new HealthMeter(e.To.HUD, 64, ViewHeight - 64, player_1); health_meter.Preserve = true; player_1.DerezEvent += (sender3, e3) => { health_meter.Dispose(); }; return true; }); } }; }
protected void SetupPlayerOnExit() { SceneExit += (sender, e) => { if(e.To is ISceneGameplay) { _Game.AddUpdateEventHandler(this, (sender1, e1) => { Scene scene_context = e.To; double start_x = 0, start_y = 0; if(scene_context.DoorToPreviousScene != null) { start_x = scene_context.DoorToPreviousScene.CornerX; start_y = scene_context.DoorToPreviousScene.CornerY; } //new Spidey(e.To.Stage, start_x, start_y); // // Setup Player 1 // Player player_1 = _Game.Player1; if(player_1 != null) { player_1.Derez(); } player_1 = _Game.Player1 = new Player(scene_context.Stage, start_x, start_y, Texture.Get("sprite_player")); player_1.CornerY += 32; scene_context.Follow(player_1, true); _Game.SetLastInputAccepters("Player1", new IInputAccepter[] { player_1 }); Follow(player_1); var health_meter = new HealthMeter(scene_context.HUD, 64, ViewHeight - 64, player_1); health_meter.Preserve = true; player_1.DerezEvent += (sender3, e3) => { _Game.RemoveInputAccepters("Player1"); health_meter.Set.Remove(health_meter); }; return true; }); } }; }