public void Render(SpriteBatch spriteBatch, SpriteFont font) { /*foreach (LineSegment side in sides) * { * line.ClearVectors(); * line.AddVector(side.Point1); * line.AddVector(side.Point2); * line.Render(spriteBatch); * }*/ line.ClearVectors(); foreach (Vector2 vert in vertices) { line.AddVector(vert); } line.AddVector(vertices[0]); line.Render(spriteBatch); string str = vertices.Count.ToString(); Vector2 strSize = font.MeasureString(str); spriteBatch.DrawString(font, str, new Vector2((int)(CenterPoint.X - strSize.X / 2), (int)(CenterPoint.Y - strSize.Y / 2)), Color.Black); }
protected override void Draw(GameTime gameTime) { frameCounter++; GraphicsDevice.Clear(Color.CornflowerBlue); spriteBatch.Begin(); foreach (Ball ball in Ball.Balls) { spriteBatch.Draw(ballTexture, ball.Rectangle, Color.White * .95f); } foreach (Polygon polygon in Polygon.Polygons) { polygon.Render(spriteBatch, font1); } /*foreach (Ball ball in Ball.Balls) * { * line.ClearVectors(); * line.AddVector(ball * }*/ foreach (GridNode node in Grid.nodes) { line.ClearVectors(); line.AddVector(new Vector2(node.Rectangle.X, node.Rectangle.Y)); line.AddVector(new Vector2(node.Rectangle.X + node.Rectangle.Width, node.Rectangle.Y)); line.AddVector(new Vector2(node.Rectangle.X + node.Rectangle.Width, node.Rectangle.Y + node.Rectangle.Height)); line.AddVector(new Vector2(node.Rectangle.X, node.Rectangle.Y + node.Rectangle.Height)); line.RenderWithAlpha(spriteBatch, .25f); } spriteBatch.End(); base.Draw(gameTime); }