private void drawWalls() { vector2 topRow = new vector2(0, 0); for (int x = 1; x < d.xMax; x++) { topRow.x = x; if (!d.trySetChar(topRow, '=')) { Log.e("Failed to SetChar"); } } vector2 leftRow = new vector2(0, 0); vector2 rightRow = new vector2(d.xMax, 0); for (int y = 0; y < d.yMax; y++) { leftRow.y = y; if (!d.trySetChar(leftRow, '|')) { Log.e("Failed to SetChar"); } rightRow.y = y; if (!d.trySetChar(rightRow, '|')) { Log.e("Failed to SetChar"); } } }
public gameState update() { lastMoveOutcome outcome = lastMoveOutcome.neutral; if (counter % skipCounter == 0) { d.clear(pos); vector2 newPos = vector2.add(pos, velocity); if (d.screenBuffer.ContainsKey(newPos)) { outcome = bounce(newPos); if (outcome == lastMoveOutcome.neutral) { Program.bounces++; } } else { if (newPos.y >= d.yMax) { randomizeBall(); outcome = lastMoveOutcome.bad; } else { pos = newPos; } } d.trySetChar(pos, 'o'); } counter++; switch (outcome) { case lastMoveOutcome.good: Program.hits++; break; case lastMoveOutcome.neutral: break; case lastMoveOutcome.bad: Program.misses++; break; } return(new gameState(pos, velocity, outcome, pd.posCache)); }
public void update(vector2 move) { if (counter % skipAmount == 0) { if (width > 1) { clearPaddle(); tryMove(pos + move.x); setPaddle(); } else { d.clear(posCache); tryMove(pos + move.x); d.trySetChar(posCache, '='); } } else { } counter++; }