public void ReachStateUsingPhrases(UnitState startState, UnitState finalState) { var backBfs = new BFS2(_field, _unit, _gameData); #if false// DEBUG DebugPrinter.WriteLine("Checking what is reachable back from: ({0}, {1}) rot {2}", finalState.Pivot.x, finalState.Pivot.y, finalState.Rotation); var reachableArr = backBfs.DoSimpleBfs(finalState, true).Select(st => st.UnitState).ToArray(); foreach (var st in reachableArr) DebugPrinter.WriteLine(" reachable: ({0}, {1}) rot {2}", st.Pivot.x, st.Pivot.y, st.Rotation); var reachableStates = new HashSet<UnitState>(reachableArr); #else var reachableStates = new HashSet<UnitState>(backBfs.DoSimpleBfs(finalState, true, false).Select(st => st.UnitState)); #endif _visited[startState] = new VisitInfo { MoveFuncIndex = -1, PrevState = null, AllPrevStates = new HashSet<UnitState>(), }; UnitState curState = startState; PowerPhraseInfo prevPhrase = _gameData.PowerPhraseData.Phrases[0]; // empty phrase List<int> curReversedPath = null; while (curState != finalState) { UnitState stateAfterPhrase; PowerPhraseInfo appliedPhrase; List<int> reversedPathAfterPhrase; var prevState = curState; bool phraseApplied = ApplySomePhrase(curState, prevPhrase, reachableStates, finalState, out stateAfterPhrase, out appliedPhrase, out reversedPathAfterPhrase); curState = stateAfterPhrase; if (phraseApplied) { //movesStr += appliedPhrase.Phrase; curReversedPath = reversedPathAfterPhrase; prevPhrase = appliedPhrase; continue; } prevPhrase = _gameData.PowerPhraseData.Phrases[0]; // Do BFS step if (curReversedPath == null) { bool reachable = _IsReachable(curState, finalState, out curReversedPath); Debug.Assert(reachable); } int move = curReversedPath[curReversedPath.Count - 1]; var state = curState; curState = UnitState.MoveFuncs[move](curState); curState.Normalize(_unit); curReversedPath.RemoveAt(curReversedPath.Count - 1); _visited[curState] = new VisitInfo { MoveFuncIndex = move, PrevState = state, MoveChar = ANY_CHAR, }; } }
public AlgoResult Run(int seed) { DebugPrinter.WriteLine("------------------------\nseed: {0}", seed); int cnt = 0; #if DEBUG var allMoves = new List<int>(); #endif var allMovesStr = ""; int prevScore = 0; int totalBricks = 0; var randSequence = RandGen.RandSequence(seed, _gameData.InputData.sourceLength).Select(x => x % _gameData.Units.Length).ToArray(); var field = new Field(_gameData.InputData); #if DEBUG var simulator = new Simulator(new Field(_gameData.InputData)); #endif field.MetricUnits = new MetricUnits(field, _gameData, randSequence); field.MetricUnits.CalcTailMetrics(0); DebugPrinter.WriteLine("RowPower: {0}", field.MetricUnits.AverageRowPower); for (int i = 0; i < randSequence.Length; i++) { if ((i+1) % 10 == 0) DebugPrinter.WriteTrace(" unit #{0}/{1}", i + 1, randSequence.Length); var rnd = randSequence[i]; field.MetricUnits.CalcTailMetrics(i); int unitIndex = rnd % _gameData.Units.Length; DebugPrinter.WriteLine("step {0}, unit #{1}", cnt, unitIndex); Unit unit = _gameData.Units[unitIndex]; DebugPrinter.WriteLine(PrettyPrinter.PrettyPrint(unit)); var startState = field.SpawnUnit(unit); if (startState == null) { DebugPrinter.WriteLine("No space to spawn unit"); break; } var bfs = new BFS2(field, unit, _gameData); BestStateInfo bestState = null; foreach (var bfsState in bfs.DoSimpleBfs(startState, false, true)) { //DebugPrinter.WriteLine("got state: ({0}, {1}), rot {2}", bfsState.UnitState.Pivot.x, bfsState.UnitState.Pivot.y, bfsState.UnitState.Rotation); ////#if DEBUG //DebugPrinter.WriteLine("On the field:"); //DebugPrinter.WriteLine(PrettyPrinter.PrettyPrintBeforeUpdate(field, unit, // bfsState.UnitState, bfs.GetPathCells(bfsState.UnitState))); ////#endif var newBestState = new BestStateInfo(field, unit, bfsState); if (bestState != null && !newBestState.IsBetter(bestState)) continue; bestState = newBestState; } //DebugPrinter.WriteLine("Best state: ({0}, {1}), rot {2}", bestState.BfsState.UnitState.Pivot.x, bestState.BfsState.UnitState.Pivot.y, bestState.BfsState.UnitState.Rotation); // now try to reach the state using phrases bfs = new BFS2(field, unit, _gameData); bfs.ReachStateUsingPhrases(startState, bestState.BfsState.UnitState); #if DEBUG Debug.Assert(bestState != null); #else if (bestState == null) continue; #endif DebugPrinter.WriteLine("best state: ({0}, {1}), rot {2}, minY {3}, maxY {4}", bestState.BfsState.UnitState.Pivot.x, bestState.BfsState.UnitState.Pivot.y, bestState.BfsState.UnitState.Rotation, bestState.MinY, bestState.MaxY); #if DEBUG var moves = bfs.GetMoves(bestState.BfsState.UnitState, startState); DebugPrinter.WriteLine("Moves:"); foreach (int move in moves) DebugPrinter.Write("{0},", move); DebugPrinter.WriteLine(""); DebugPrinter.WriteLine(MovesPrinter.PrintMoves(moves)); allMoves.AddRange(moves); allMoves.Add(bestState.BfsState.BlockingMove); #endif var movesStr = bfs.GetMovesString(bestState.BfsState.UnitState); DebugPrinter.WriteLine(movesStr); allMovesStr += movesStr; allMovesStr += MovesPrinter.PrintOneMove(bestState.BfsState.BlockingMove); //#if DEBUG DebugPrinter.WriteLine("Blocking move: {0} {1}", bestState.BfsState.BlockingMove, MovesPrinter.PrintOneMove(bestState.BfsState.BlockingMove)); DebugPrinter.WriteLine("Before update:"); DebugPrinter.WriteLine(PrettyPrinter.PrettyPrintBeforeUpdate(field, unit, bestState.BfsState.UnitState, bfs.GetPathCells(bestState.BfsState.UnitState))); //#endif field.Update(unit, bestState.BfsState.UnitState); //#if DEBUG DebugPrinter.WriteLine("After update:"); DebugPrinter.Write(PrettyPrinter.PrettyPrint(field)); DebugPrinter.WriteLine("Score: {0}", field.Score); DebugPrinter.WriteLine("Score diff: {0}", field.Score - prevScore); DebugPrinter.WriteLine(""); //#endif prevScore = field.Score; totalBricks += unit.members.Length; _UpdatePowerPhraseUsage(movesStr); ++cnt; //if (cnt >= 20) // break; #if DEBUG simulator.SimulateUnit(unit, startState, movesStr + MovesPrinter.PrintOneMove(bestState.BfsState.BlockingMove)); #endif } #if DEBUG DebugPrinter.WriteLine("All moves:"); foreach (int move in allMoves) DebugPrinter.Write("{0},", move); DebugPrinter.WriteLine(""); #endif DebugPrinter.WriteLine("Total move score: {0}", field.Score); int phraseScore = _gameData.GetPowerPhraseScore(allMovesStr); DebugPrinter.WriteLine("Total phrase score: {0}", phraseScore); DebugPrinter.WriteLine("Total score: {0}", field.Score + phraseScore); DebugPrinter.WriteLine("Total bricks: {0}", totalBricks); int totalRowsKilled = field.RowsKilled.Sum(r => r.Key*r.Value); DebugPrinter.WriteLine("Total rows killed: {0}", totalRowsKilled); var rowsKilledKeys = field.RowsKilled.Keys.ToArray(); Array.Sort(rowsKilledKeys); foreach (int rows in rowsKilledKeys) DebugPrinter.WriteLine("Rows {0}: {1}", rows, field.RowsKilled[rows]); DebugPrinter.WriteTrace("Total move score: {0}", field.Score); DebugPrinter.WriteTrace("Total phrase score: {0}", phraseScore); DebugPrinter.WriteTrace("Total score: {0}", field.Score + phraseScore); DebugPrinter.WriteTrace("Total bricks: {0}", totalBricks); DebugPrinter.WriteTrace("Total rows killed: {0}", totalRowsKilled); foreach (int rows in rowsKilledKeys) DebugPrinter.WriteTrace("Rows {0}: {1}", rows, field.RowsKilled[rows]); string res = allMovesStr; //MovesPrinter.PrintMoves(allMoves); DebugPrinter.WriteLine(res); return new AlgoResult(res, field.Score + phraseScore); }