//protected View m_View; public GameState(SfmlApp app_ref) { appControllerRef = app_ref; resourceAssets = new AssetContext(); //m_View = new View(); }
public GameScene(SfmlApp controller) : base(controller) { levelTimer = new AppTimer(); }
public MainMenu(SfmlApp app_ref) : base(app_ref) { menus = new Dictionary <string, MenuScreen>(); }