public BaseShapePropertyWrapper(BaseShape baseShape)
 {
     BaseShape        = baseShape;
     Matrix4x4Wrapper = new Matrix4x4PropertyWrapper(baseShape.LocalMatrix);
 }
 public RigidBodyPropertyWrapper(RigidBody bodyToWrap, ShapeDataManager shapeDataManager, int frameId)
 {
     BodyToWrap       = bodyToWrap;
     Matrix4x4Wrapper = new Matrix4x4PropertyWrapper(BodyToWrap.WorldMatrix);
     ShapeListWrapper = new ShapeListWrapper(bodyToWrap.CollisionShapeIds, shapeDataManager, frameId);
 }