private void updateButtonsState(Button[] buttons)
 {
     foreach (Button button in buttons)
         button.updateState();
 }
 // Los pinta abajo centrados en linea
 private static void initializeScoreButtons(Button[] buttons)
 {
     int x = WINDOW_WIDTH / 2 - GameButtonList.getScoreNumber() / 2 * GameButtonList.BUTTON_WIDTH -
         (GameButtonList.getScoreNumber() % 2) * GameButtonList.BUTTON_WIDTH / 2;
     int y = WINDOW_HEIGHT / 2 - GameButtonList.BUTTON_HEIGHT / 2;
     foreach (GameButtonList.scoreButton b in Enum.GetValues(typeof(GameButtonList.scoreButton)))
     {
         buttons[(int)b] = new Button(b.ToString(), x, y, GameButtonList.BUTTON_WIDTH, GameButtonList.BUTTON_HEIGHT);
         x += GameButtonList.BUTTON_WIDTH;
     }
 }