public Vector3 GetVelocity(float t) { Vector3 position = transform.position; return(transform.TransformPoint(Bezier.GetFirstDerivative(_points[0], _points[1], _points[2], _points[3], t)) - position); }
public Vector3 GetPoint(float t) { return(transform.TransformPoint(Bezier.GetPoint(_points[0], _points[1], _points[2], _points[3], t))); }