示例#1
0
        public void CMD_RemoveParkinglot(Client player)
        {
            if (!player.IsAdmin())
            {
                player.sendChatMessage("~r~ERRO: ~w~Você não tem permissão.");
                return;
            }

            if (!player.hasData("ParkinglotMarker_ID"))
            {
                player.sendChatMessage("~r~ERRO: ~w~Fique em cima do checkpoint do estacionamento que deseja excluir.");
                return;
            }

            Parkinglot parkinglot = Main.Parkinglots.FirstOrDefault(h => h.ID == player.getData("ParkinglotMarker_ID"));

            if (parkinglot == null)
            {
                return;
            }

            parkinglot.Destroy();
            Main.Parkinglots.Remove(parkinglot);

            string parkinglot_file = Main.PARKINGLOT_SAVE_DIR + Path.DirectorySeparatorChar + parkinglot.ID + ".json";

            if (File.Exists(parkinglot_file))
            {
                File.Delete(parkinglot_file);
            }
            API.sendChatMessageToPlayer(player, $"~g~SUCESSO: ~s~Você deletou o estacionamento.");
        }
示例#2
0
        public void CMD_CreateParkinglot(Client player)
        {
            if (!player.IsAdmin())
            {
                player.sendChatMessage("~r~ERRO: ~w~Você não tem permissão.");
                return;
            }

            Parkinglot new_parkinglot = new Parkinglot(Main.GetGuid(), player.position);

            new_parkinglot.Save();

            Main.Parkinglots.Add(new_parkinglot);
            API.sendChatMessageToPlayer(player, $"~g~SUCESSO: ~s~Você criou um estacionamento.");
        }
示例#3
0
        public void Parkinglot_Init()
        {
            // load settings
            if (API.hasSetting("parkinglotDirName"))
            {
                PARKINGLOT_SAVE_DIR = API.getSetting <string>("parkinglotDirName");
            }

            PARKINGLOT_SAVE_DIR = API.getResourceFolder() + Path.DirectorySeparatorChar + PARKINGLOT_SAVE_DIR;
            if (!Directory.Exists(PARKINGLOT_SAVE_DIR))
            {
                Directory.CreateDirectory(PARKINGLOT_SAVE_DIR);
            }

            if (API.hasSetting("playerParkinglotLimit"))
            {
                PLAYER_PARKINGLOT_LIMIT = API.getSetting <int>("playerParkinglotLimit");
            }
            if (API.hasSetting("parkinglotMoneyLimit"))
            {
                PARKINGLOT_MONEY_LIMIT = API.getSetting <int>("parkinglotMoneyLimit");
            }
            if (API.hasSetting("saveInterval"))
            {
                SAVE_INTERVAL = API.getSetting <int>("saveInterval");
            }

            API.consoleOutput("-> Player Parking lot Limit: {0}", ((PLAYER_PARKINGLOT_LIMIT == 0) ? "Disabled" : PLAYER_PARKINGLOT_LIMIT.ToString()));
            API.consoleOutput("-> Parking lot Safe Limit: ${0:n0}", PARKINGLOT_MONEY_LIMIT);

            // load parking lots
            foreach (string file in Directory.EnumerateFiles(PARKINGLOT_SAVE_DIR, "*.json"))
            {
                Parkinglot parkinglot = JsonConvert.DeserializeObject <Parkinglot>(File.ReadAllText(file));
                Parkinglots.Add(parkinglot);
            }

            API.consoleOutput("Loaded {0} parking lots.", Parkinglots.Count);
        }