public BoardViewModel(int size) { BoardSize = size; Board = new Board(size); Tiles = new ObservableCollection <TileViewModel>(); for (int i = 0; i < BoardSize; i++) { for (int j = 0; j < BoardSize; j++) { TileViewModel tile = new TileViewModel(i, j); if (i == BoardSize / 2 - 1 && j == BoardSize / 2 - 1) { tile.setDisc(new DiscViewModel(i, j, new SolidColorBrush(Colors.White))); Board.Tiles[i, j] = 2; } if (i == BoardSize / 2 && j == BoardSize / 2 - 1) { tile.setDisc(new DiscViewModel(i, j, new SolidColorBrush(Colors.Black))); Board.Tiles[i, j] = 1; } if (i == BoardSize / 2 - 1 && j == BoardSize / 2) { tile.setDisc(new DiscViewModel(i, j, new SolidColorBrush(Colors.Black))); Board.Tiles[i, j] = 1; } if (i == BoardSize / 2 && j == BoardSize / 2) { tile.setDisc(new DiscViewModel(i, j, new SolidColorBrush(Colors.White))); Board.Tiles[i, j] = 2; } Tiles.Add(tile); } } }
public bool IsValidPosition(int player, TileViewModel tile) { return(Board.IsValidPosition(player, tile.PosX, tile.PosY)); }