protected override bool OnExiting(Screen next) { if (onCompletionEvent != null) { // Proceed to result screen if beatmap already finished playing onCompletionEvent.RunTask(); return(true); } if ((!AllowPause || HasFailed || !ValidForResume || pauseContainer?.IsPaused != false || RulesetContainer?.HasReplayLoaded != false) && (!pauseContainer?.IsResuming ?? true)) { // In the case of replays, we may have changed the playback rate. applyRateFromMods(); fadeOut(); return(base.OnExiting(next)); } if (LoadedBeatmapSuccessfully) { pauseContainer?.Pause(); } return(true); }
protected override bool OnExiting(Screen next) { if (HasFailed || !ValidForResume || pauseContainer?.AllowExit != false || HitRenderer?.HasReplayLoaded != false) { fadeOut(); return(base.OnExiting(next)); } pauseContainer.Pause(); return(true); }
protected override bool OnExiting(Screen next) { if (HasFailed || !ValidForResume || pauseContainer?.AllowExit != false || RulesetContainer?.HasReplayLoaded != false) { fadeOut(); return(base.OnExiting(next)); } if (loadedSuccessfully) { pauseContainer.Pause(); } return(true); }
protected override bool OnExiting(Screen next) { if (!AllowPause || HasFailed || !ValidForResume || pauseContainer?.IsPaused != false || RulesetContainer?.HasReplayLoaded != false) { // In the case of replays, we may have changed the playback rate. applyRateFromMods(); fadeOut(); return(base.OnExiting(next)); } if (loadedSuccessfully) { pauseContainer.Pause(); } return(true); }