public Receptor(KeyCounterCollection target) { AlwaysReceiveInput = true; RelativeSizeAxes = Axes.Both; this.target = target; }
public Receptor(KeyCounterCollection target) { RelativeSizeAxes = Axes.Both; this.target = target; }
public Receptor(KeyCounterCollection target) { RelativeSizeAxes = Axes.Both; Depth = float.MinValue; Target = target; }