private void switchToNewDifficulty(RulesetInfo rulesetInfo, bool createCopy) => loader?.ScheduleSwitchToNewDifficulty(editorBeatmap.BeatmapInfo, rulesetInfo, createCopy, GetState(rulesetInfo));
private void switchToNewDifficulty(RulesetInfo rulesetInfo, bool createCopy) => loader?.ScheduleSwitchToNewDifficulty(editorBeatmap.BeatmapInfo, rulesetInfo, createCopy, GetState(rulesetInfo));