public virtual void OnMiss(HitObject h) { ComboCounter?.Roll(); AccuracyCounter?.Set(AccuracyCounter.Count - 0.01f); }
public virtual void OnHit(HitObject h) { ComboCounter?.Increment(); ScoreCounter?.Increment(300); AccuracyCounter?.Set(Math.Min(1, AccuracyCounter.Count + 0.01f)); }