private PlayerGroupPageState GetPageState() { try { PlayerGroupPageState pagestate = new PlayerGroupPageState(); // Initialize the session values if they don't exist - need to do this the first time controller is hit if (Session["PlayerGroupPageState"] == null) { int accountid = 0; if (Session["UserAccountID"] != null) { accountid = Convert.ToInt32(Session["UserAccountID"]); } pagestate.AccountID = accountid; pagestate.PlayerGroupName = String.Empty; pagestate.Description = String.Empty; pagestate.IncludeInactive = false; pagestate.SortBy = "PlayerGroupName"; pagestate.AscDesc = "Ascending"; pagestate.PageNumber = 1; Session["PlayerGroupPageState"] = pagestate; } else { pagestate = (PlayerGroupPageState)Session["PlayerGroupPageState"]; } return(pagestate); } catch { return(new PlayerGroupPageState()); } }
// // GET: /PlayerGroup/ public ActionResult Index() { try { if (Session["UserAccountID"] == null) { return(RedirectToAction("Validate", "Login")); } User user = (User)Session["User"]; ViewData["LoginInfo"] = Utility.BuildUserAccountString(user.Username, Convert.ToString(Session["UserAccountName"])); if (user.IsAdmin) { ViewData["txtIsAdmin"] = "true"; } else { ViewData["txtIsAdmin"] = "false"; } // Initialize or get the page state using session PlayerGroupPageState pagestate = GetPageState(); // Get the account id int accountid = 0; if (Session["UserAccountID"] != null) { accountid = Convert.ToInt32(Session["UserAccountID"]); } // Set and save the page state to the submitted form values if any values are passed if (Request.Form["lstAscDesc"] != null) { pagestate.AccountID = accountid; pagestate.PlayerGroupName = Request.Form["txtPlayerGroupName"].ToString().Trim(); pagestate.Description = Request.Form["txtDescription"].ToString().Trim(); if (Request.Form["chkIncludeInactive"].ToLower().StartsWith("true")) { pagestate.IncludeInactive = true; } else { pagestate.IncludeInactive = false; } pagestate.SortBy = Request.Form["lstSortBy"].ToString().Trim(); pagestate.AscDesc = Request.Form["lstAscDesc"].ToString().Trim(); pagestate.PageNumber = Convert.ToInt32(Request.Form["txtPageNumber"].ToString().Trim()); SavePageState(pagestate); } // Add the session values to the view data so they can be populated in the form ViewData["AccountID"] = pagestate.AccountID; ViewData["PlayerGroupName"] = pagestate.PlayerGroupName; ViewData["Description"] = pagestate.Description; ViewData["IncludeInactive"] = pagestate.IncludeInactive; ViewData["SortBy"] = pagestate.SortBy; ViewData["SortByList"] = new SelectList(BuildSortByList(), "Value", "Text", pagestate.SortBy); ViewData["AscDescList"] = new SelectList(BuildAscDescList(), "Value", "Text", pagestate.AscDesc); // Determine asc/desc bool isdescending = false; if (pagestate.AscDesc.ToLower().StartsWith("d")) { isdescending = true; } // Get a Count of all filtered records int recordcount = repository.GetPlayerGroupRecordCount(pagestate.AccountID, pagestate.PlayerGroupName, pagestate.Description, pagestate.IncludeInactive); // Determine the page count int pagecount = 1; if (recordcount > 0) { pagecount = recordcount / Constants.PageSize; if (recordcount % Constants.PageSize != 0) // Add a page if there are more records { pagecount = pagecount + 1; } } // Make sure the current page is not greater than the page count if (pagestate.PageNumber > pagecount) { pagestate.PageNumber = pagecount; SavePageState(pagestate); } // Set the page number and account in viewdata ViewData["PageNumber"] = Convert.ToString(pagestate.PageNumber); ViewData["PageCount"] = Convert.ToString(pagecount); ViewData["RecordCount"] = Convert.ToString(recordcount); ViewResult result = View(repository.GetPlayerGroupPage(pagestate.AccountID, pagestate.PlayerGroupName, pagestate.Description, pagestate.IncludeInactive, pagestate.SortBy, isdescending, pagestate.PageNumber, pagecount)); result.ViewName = "Index"; return(result); } catch (Exception ex) { Helpers.SetupApplicationError("PlayerGroup", "Index", ex.Message); return(RedirectToAction("Index", "ApplicationError")); } }
private void SavePageState(PlayerGroupPageState pagestate) { Session["PlayerGroupPageState"] = pagestate; }