private void SavePageState(PlayerPageState pagestate) { Session["PlayerPageState"] = pagestate; }
private PlayerPageState GetPageState() { try { PlayerPageState pagestate = new PlayerPageState(); // Initialize the session values if they don't exist - need to do this the first time controller is hit if (Session["PlayerPageState"] == null) { int accountid = 0; if (Session["UserAccountID"] != null) accountid = Convert.ToInt32(Session["UserAccountID"]); pagestate.AccountID = accountid; pagestate.PlayerGroupID = 0; pagestate.PlayerName = String.Empty; pagestate.IncludeInactive = false; pagestate.SortBy = "PlayerName"; pagestate.AscDesc = "Ascending"; pagestate.PageNumber = 1; Session["PlayerPageState"] = pagestate; } else { pagestate = (PlayerPageState)Session["PlayerPageState"]; } return pagestate; } catch { return new PlayerPageState(); } }