private void SavePageState(PlayerGroupPageState pagestate) { Session["PlayerGroupPageState"] = pagestate; }
private PlayerGroupPageState GetPageState() { try { PlayerGroupPageState pagestate = new PlayerGroupPageState(); // Initialize the session values if they don't exist - need to do this the first time controller is hit if (Session["PlayerGroupPageState"] == null) { int accountid = 0; if (Session["UserAccountID"] != null) accountid = Convert.ToInt32(Session["UserAccountID"]); pagestate.AccountID = accountid; pagestate.PlayerGroupName = String.Empty; pagestate.Description = String.Empty; pagestate.IncludeInactive = false; pagestate.SortBy = "PlayerGroupName"; pagestate.AscDesc = "Ascending"; pagestate.PageNumber = 1; Session["PlayerGroupPageState"] = pagestate; } else { pagestate = (PlayerGroupPageState)Session["PlayerGroupPageState"]; } return pagestate; } catch { return new PlayerGroupPageState(); } }