private void Initialize() { ptInput = connectedMenus.ptInput; connectedMenus.ptInput.Initialize(this); connectedMenus.ptOutputMenu.Initialize(this); List <string> neg1 = new List <string>() { "-", "1" }; List <string> pos1 = new List <string>() { "1" }; ptSet = new PtSet(); eqnSet = new EqnSet(); ptInput.ChangeOutput(ptSet.ptCoords["pt1"].X); //in unity z is the right 3rd axis updatePoint("pt1", new Vector3(1, 2, 3), false); // vector updatePoint("pt2", new Vector3(0, 1, 0), false); // first axis updatePoint("pt3", new Vector3(1, 0, 0), false); // origin ptInput.setPlane(); }
internal KeyboardInputResponder(PtInput ptInput) { this.ptInput = ptInput; }