protected internal virtual TextString convertToCharacters(string text, Graphics2D g, FontFactory fontFactory, ColorFactory colorFactory)
        {
            TextString        characters = new TextString();
            FontRenderContext frc        = g.getFontRenderContext();
            double            lastx      = 0;

            for (int i = 0; i < text.Length; i++)
            {
                Font          font   = fontFactory.getFont(i);
                char          c      = text[i];
                FontMetrics   fm     = g.getFontMetrics(font);
                Rectangle2D   bounds = font.getStringBounds(Convert.ToString(c), frc);
                TextCharacter tc     = new TextCharacter();
                tc.Character = c;
                tc.Font      = font;
                tc.Width     = fm.charWidth(c);
                tc.Height    = fm.getAscent() + fm.getDescent();
                tc.Ascent    = fm.getAscent();
                tc.Descent   = fm.getDescent();
                tc.X         = lastx;
                tc.Y         = 0;
                tc.Font      = font;
                tc.Color     = colorFactory.getColor(i);
                lastx       += bounds.getWidth();
                characters.addCharacter(tc);
            }
            return(characters);
        }
示例#2
0
 public virtual void addCharacter(TextCharacter tc)
 {
     characters.Add(tc);
 }