public void drawTexture(Texture texture, float x, float y, float width, float height, bool flipY) { if (texture.getUAddressMode() != _currentUMode || texture.getVAddressMode() != _currentVMode) { _currentUMode = texture.getUAddressMode(); _currentVMode = texture.getVAddressMode(); updateAddressMode(); } _spriteBatch.Draw(((MonoGameTexture)texture).texture2D, (new Vector2(x, y) + _translation - _rotationCenter) * _scale, null, _tint, 0, Vector2.Zero, new Vector2(width / texture.getWidth(), height / texture.getHeight()) * _scale, flipY ? SpriteEffects.FlipVertically : SpriteEffects.None, 0f); }
public void drawTexture(Texture texture, float x, float y, float width, float height, bool flipY) { beginRendering(); if (texture.getUAddressMode() != _currentUMode || texture.getVAddressMode() != _currentVMode) { _currentUMode = texture.getUAddressMode(); _currentVMode = texture.getVAddressMode(); updateAddressMode(); } _sharedPositionVector.X = x; _sharedPositionVector.Y = y; _sharedScaleVector.X = width / texture.getWidth(); _sharedScaleVector.Y = height / texture.getHeight(); _spriteBatch.Draw(((MonoGameTexture)texture).texture2D, _sharedPositionVector, null, _tint, 0, Vector2.Zero, _sharedScaleVector, flipY ? SpriteEffects.FlipVertically : SpriteEffects.None, 0f); }