public void readCache(SimplexCache cache, DistanceProxy proxyA, Transform transformA, DistanceProxy proxyB, Transform transformB) { // Copy data from cache. m_count = cache.count; for (int i = 0; i < m_count; ++i) { SimplexVertex v = vertices[i]; v.indexA = cache.indexA[i]; v.indexB = cache.indexB[i]; Vec2 wALocal = proxyA.getVertex(v.indexA); Vec2 wBLocal = proxyB.getVertex(v.indexB); Transform.mulToOutUnsafe(transformA, wALocal, v.wA); Transform.mulToOutUnsafe(transformB, wBLocal, v.wB); v.w.set(v.wB).subLocal(v.wA); v.a = 0.0d; } // Compute the new simplex metric, if it is substantially different than // old metric then flush the simplex. if (m_count > 1) { double metric1 = cache.metric; double metric2 = getMetric(); if (metric2 < 0.5d * metric1 || 2.0d * metric1 < metric2 || metric2 < Settings.EPSILON) { // Reset the simplex. m_count = 0; } } // If the cache is empty or invalid ... if (m_count == 0) { SimplexVertex v = vertices[0]; v.indexA = 0; v.indexB = 0; Vec2 wALocal = proxyA.getVertex(0); Vec2 wBLocal = proxyB.getVertex(0); Transform.mulToOutUnsafe(transformA, wALocal, v.wA); Transform.mulToOutUnsafe(transformB, wBLocal, v.wB); v.w.set(v.wB).subLocal(v.wA); m_count = 1; } }
// TODO_ERIN might not need to return the separation public double initialize(SimplexCache cache, DistanceProxy proxyA, Sweep sweepA, DistanceProxy proxyB, Sweep sweepB, double t1) { m_proxyA = proxyA; m_proxyB = proxyB; int count = cache.count; m_sweepA = sweepA; m_sweepB = sweepB; m_sweepA.getTransform(xfa, t1); m_sweepB.getTransform(xfb, t1); // log.debug("initializing separation." + // "cache: "+cache.count+"-"+cache.metric+"-"+cache.indexA+"-"+cache.indexB+"" // "distance: "+proxyA. if (count == 1) { m_type = Type.POINTS; /* * Vec2 localPointA = m_proxyA.GetVertex(cache.indexA[0]); Vec2 localPointB = * m_proxyB.GetVertex(cache.indexB[0]); Vec2 pointA = Mul(transformA, localPointA); Vec2 * pointB = Mul(transformB, localPointB); m_axis = pointB - pointA; m_axis.Normalize(); */ localPointA.set(m_proxyA.getVertex(cache.indexA[0])); localPointB.set(m_proxyB.getVertex(cache.indexB[0])); Transform.mulToOutUnsafe(xfa, localPointA, pointA); Transform.mulToOutUnsafe(xfb, localPointB, pointB); m_axis.set(pointB).subLocal(pointA); double s = m_axis.normalize(); return(s); } if (cache.indexA[0] == cache.indexA[1]) { // Two points on B and one on A. m_type = Type.FACE_B; localPointB1.set(m_proxyB.getVertex(cache.indexB[0])); localPointB2.set(m_proxyB.getVertex(cache.indexB[1])); temp.set(localPointB2).subLocal(localPointB1); Vec2.crossToOutUnsafe(temp, 1d, m_axis); m_axis.normalize(); Rot.mulToOutUnsafe(xfb.q, m_axis, normal); m_localPoint.set(localPointB1).addLocal(localPointB2).mulLocal(.5d); Transform.mulToOutUnsafe(xfb, m_localPoint, pointB); localPointA.set(proxyA.getVertex(cache.indexA[0])); Transform.mulToOutUnsafe(xfa, localPointA, pointA); temp.set(pointA).subLocal(pointB); double s = Vec2.dot(temp, normal); if (s < 0.0d) { m_axis.negateLocal(); s = -s; } return(s); } else { // Two points on A and one or two points on B. m_type = Type.FACE_A; localPointA1.set(m_proxyA.getVertex(cache.indexA[0])); localPointA2.set(m_proxyA.getVertex(cache.indexA[1])); temp.set(localPointA2).subLocal(localPointA1); Vec2.crossToOutUnsafe(temp, 1.0d, m_axis); m_axis.normalize(); Rot.mulToOutUnsafe(xfa.q, m_axis, normal); m_localPoint.set(localPointA1).addLocal(localPointA2).mulLocal(.5d); Transform.mulToOutUnsafe(xfa, m_localPoint, pointA); localPointB.set(m_proxyB.getVertex(cache.indexB[0])); Transform.mulToOutUnsafe(xfb, localPointB, pointB); temp.set(pointB).subLocal(pointA); double s = Vec2.dot(temp, normal); if (s < 0.0d) { m_axis.negateLocal(); s = -s; } return(s); } }
/** * Compute the upper bound on time before two shapes penetrate. Time is represented as a fraction * between [0,tMax]. This uses a swept separating axis and may miss some intermediate, * non-tunneling collision. If you change the time interval, you should call this function again. * Note: use Distance to compute the contact point and normal at the time of impact. * * @param output * @param input */ public void timeOfImpact(TOIOutput output, TOIInput input) { // CCD via the local separating axis method. This seeks progression // by computing the largest time at which separation is maintained. ++toiCalls; output.state = TOIOutputState.UNKNOWN; output.t = input.tMax; DistanceProxy proxyA = input.proxyA; DistanceProxy proxyB = input.proxyB; sweepA.set(input.sweepA); sweepB.set(input.sweepB); // Large rotations can make the root finder fail, so we normalize the // sweep angles. sweepA.normalize(); sweepB.normalize(); double tMax = input.tMax; double totalRadius = proxyA.m_radius + proxyB.m_radius; // djm: whats with all these constants? double target = MathUtils.max(Settings.linearSlop, totalRadius - 3.0d * Settings.linearSlop); double tolerance = 0.25d * Settings.linearSlop; double t1 = 0d; int iter = 0; cache.count = 0; distanceInput.proxyA = input.proxyA; distanceInput.proxyB = input.proxyB; distanceInput.useRadii = false; // The outer loop progressively attempts to compute new separating axes. // This loop terminates when an axis is repeated (no progress is made). for (;;) { sweepA.getTransform(xfA, t1); sweepB.getTransform(xfB, t1); // System.out.printf("sweepA: %f, %f, sweepB: %f, %f", // sweepA.c.x, sweepA.c.y, sweepB.c.x, sweepB.c.y); // Get the distance between shapes. We can also use the results // to get a separating axis distanceInput.transformA = xfA; distanceInput.transformB = xfB; pool.getDistance().distance(distanceOutput, cache, distanceInput); // System.out.printf("Dist: %f at points %f, %f and %f, %f. %d iterations", // distanceOutput.distance, distanceOutput.pointA.x, distanceOutput.pointA.y, // distanceOutput.pointB.x, distanceOutput.pointB.y, // distanceOutput.iterations); // If the shapes are overlapped, we give up on continuous collision. if (distanceOutput.distance <= 0d) { // System.out.println("failure, overlapped"); // Failure! output.state = TOIOutputState.OVERLAPPED; output.t = 0d; break; } if (distanceOutput.distance < target + tolerance) { // System.out.println("touching, victory"); // Victory! output.state = TOIOutputState.TOUCHING; output.t = t1; break; } // Initialize the separating axis. fcn.initialize(cache, proxyA, sweepA, proxyB, sweepB, t1); // Compute the TOI on the separating axis. We do this by successively // resolving the deepest point. This loop is bounded by the number of // vertices. bool done = false; double t2 = tMax; int pushBackIter = 0; for (;;) { // Find the deepest point at t2. Store the witness point indices. double s2 = fcn.findMinSeparation(indexes, t2); // System.out.printf("s2: %f", s2); // Is the configuration separated? if (s2 > target + tolerance) { // Victory! // System.out.println("separated"); output.state = TOIOutputState.SEPARATED; output.t = tMax; done = true; break; } // Has the separation reached tolerance? if (s2 > target - tolerance) { // System.out.println("advancing"); // Advance the sweeps t1 = t2; break; } // Compute the initial separation of the witness points. double s1 = fcn.evaluate(indexes[0], indexes[1], t1); // Check for initial overlap. This might happen if the root finder // runs out of iterations. // System.out.printf("s1: %f, target: %f, tolerance: %f", s1, target, // tolerance); if (s1 < target - tolerance) { // System.out.println("failed?"); output.state = TOIOutputState.FAILED; output.t = t1; done = true; break; } // Check for touching if (s1 <= target + tolerance) { // System.out.println("touching?"); // Victory! t1 should hold the TOI (could be 0.0). output.state = TOIOutputState.TOUCHING; output.t = t1; done = true; break; } // Compute 1D root of: f(x) - target = 0 int rootIterCount = 0; double a1 = t1, a2 = t2; for (;;) { // Use a mix of the secant rule and bisection. double t; if ((rootIterCount & 1) == 1) { // Secant rule to improve convergence. t = a1 + (target - s1) * (a2 - a1) / (s2 - s1); } else { // Bisection to guarantee progress. t = 0.5d * (a1 + a2); } double s = fcn.evaluate(indexes[0], indexes[1], t); if (MathUtils.abs(s - target) < tolerance) { // t2 holds a tentative value for t1 t2 = t; break; } // Ensure we continue to bracket the root. if (s > target) { a1 = t; s1 = s; } else { a2 = t; s2 = s; } ++rootIterCount; ++toiRootIters; // djm: whats with this? put in settings? if (rootIterCount == 50) { break; } } toiMaxRootIters = MathUtils.max(toiMaxRootIters, rootIterCount); ++pushBackIter; if (pushBackIter == Settings.maxPolygonVertices) { break; } } ++iter; ++toiIters; if (done) { // System.out.println("done"); break; } if (iter == MAX_ITERATIONS) { // System.out.println("failed, root finder stuck"); // Root finder got stuck. Semi-victory. output.state = TOIOutputState.FAILED; output.t = t1; break; } } // System.out.printf("sweeps: %f, %f, %f; %f, %f, %f", input.s) toiMaxIters = MathUtils.max(toiMaxIters, iter); }
/** * Compute the closest points between two shapes. Supports any combination of: CircleShape and * PolygonShape. The simplex cache is input/output. On the first call set SimplexCache.count to * zero. * * @param output * @param cache * @param input */ public void distance(DistanceOutput output, SimplexCache cache, DistanceInput input) { GJK_CALLS++; DistanceProxy proxyA = input.proxyA; DistanceProxy proxyB = input.proxyB; Transform transformA = input.transformA; Transform transformB = input.transformB; // Initialize the simplex. simplex.readCache(cache, proxyA, transformA, proxyB, transformB); // Get simplex vertices as an array. SimplexVertex[] vertices = simplex.vertices; // These store the vertices of the last simplex so that we // can check for duplicates and prevent cycling. // (pooled above) int saveCount = 0; simplex.getClosestPoint(closestPoint); double distanceSqr1 = closestPoint.lengthSquared(); double distanceSqr2 = distanceSqr1; // Main iteration loop int iter = 0; while (iter < GJK_MAX_ITERS) { // Copy simplex so we can identify duplicates. saveCount = simplex.m_count; for (int i = 0; i < saveCount; i++) { saveA[i] = vertices[i].indexA; saveB[i] = vertices[i].indexB; } switch (simplex.m_count) { case 1: break; case 2: simplex.solve2(); break; case 3: simplex.solve3(); break; } // If we have 3 points, then the origin is in the corresponding triangle. if (simplex.m_count == 3) { break; } // Compute closest point. simplex.getClosestPoint(closestPoint); distanceSqr2 = closestPoint.lengthSquared(); // ensure progress if (distanceSqr2 >= distanceSqr1) { // break; } distanceSqr1 = distanceSqr2; // get search direction; simplex.getSearchDirection(d); // Ensure the search direction is numerically fit. if (d.lengthSquared() < Settings.EPSILON * Settings.EPSILON) { // The origin is probably contained by a line segment // or triangle. Thus the shapes are overlapped. // We can't return zero here even though there may be overlap. // In case the simplex is a point, segment, or triangle it is difficult // to determine if the origin is contained in the CSO or very close to it. break; } /* * SimplexVertex* vertex = vertices + simplex.m_count; vertex.indexA = * proxyA.GetSupport(MulT(transformA.R, -d)); vertex.wA = Mul(transformA, * proxyA.GetVertex(vertex.indexA)); Vec2 wBLocal; vertex.indexB = * proxyB.GetSupport(MulT(transformB.R, d)); vertex.wB = Mul(transformB, * proxyB.GetVertex(vertex.indexB)); vertex.w = vertex.wB - vertex.wA; */ // Compute a tentative new simplex vertex using support points. SimplexVertex vertex = vertices[simplex.m_count]; Rot.mulTransUnsafe(transformA.q, d.negateLocal(), temp); vertex.indexA = proxyA.getSupport(temp); Transform.mulToOutUnsafe(transformA, proxyA.getVertex(vertex.indexA), vertex.wA); // Vec2 wBLocal; Rot.mulTransUnsafe(transformB.q, d.negateLocal(), temp); vertex.indexB = proxyB.getSupport(temp); Transform.mulToOutUnsafe(transformB, proxyB.getVertex(vertex.indexB), vertex.wB); vertex.w.set(vertex.wB).subLocal(vertex.wA); // Iteration count is equated to the number of support point calls. ++iter; ++GJK_ITERS; // Check for duplicate support points. This is the main termination criteria. bool duplicate = false; for (int i = 0; i < saveCount; ++i) { if (vertex.indexA == saveA[i] && vertex.indexB == saveB[i]) { duplicate = true; break; } } // If we found a duplicate support point we must exit to avoid cycling. if (duplicate) { break; } // New vertex is ok and needed. ++simplex.m_count; } GJK_MAX_ITERS = MathUtils.max(GJK_MAX_ITERS, iter); // Prepare output. simplex.getWitnessPoints(output.pointA, output.pointB); output.distance = MathUtils.distance(output.pointA, output.pointB); output.iterations = iter; // Cache the simplex. simplex.writeCache(cache); // Apply radii if requested. if (input.useRadii) { double rA = proxyA.m_radius; double rB = proxyB.m_radius; if (output.distance > rA + rB && output.distance > Settings.EPSILON) { // Shapes are still no overlapped. // Move the witness points to the out_er surface. output.distance -= rA + rB; normal.set(output.pointB).subLocal(output.pointA); normal.normalize(); temp.set(normal).mulLocal(rA); output.pointA.addLocal(temp); temp.set(normal).mulLocal(rB); output.pointB.subLocal(temp); } else { // Shapes are overlapped when radii are considered. // Move the witness points to the middle. // Vec2 p = 0.5d * (output.pointA + output.pointB); output.pointA.addLocal(output.pointB).mulLocal(.5d); output.pointB.set(output.pointA); output.distance = 0.0d; } } }