/// <summary> This is the logic that decides when a bullet tag can be allowed /// </summary> public override bool ShouldCreateEndTagAndExit() { if (ulli.Count == 0) { return(false); } CompositeTagScanner parentScanner = (CompositeTagScanner)ulli.Peek(); if (parentScanner == this) { ulli.Pop(); return(true); } else { return(false); } }
public void SetUp() { string[] arr = new string[] { "SOMETHING" }; scanner = new AnonymousClassCompositeTagScanner(this, arr); }