public SaltyRandomGenerator(SaltyRandomGenerator clone) { this.entropy = clone.entropy; this.bits_avail = clone.bits_avail; this.bits_used = clone.bits_used; this.getsalt = clone.getsalt; }
public static void Test() { SaltyRandomGenerator srg = new SaltyRandomGenerator(); srg.getsalt += srg_getsalt; BitCollector collector = new BitCollector(512); int bits; int n; for (bits = 1; bits < 28; bits++) { srg.Reset(); collector.Clear(); for (n = 0; n < (512 - bits); n += bits) { int value = srg.GetEntropy(bits, false); collector.AddBits((uint)value, bits); } { int final_value = srg.GetEntropy(512 - n, false); collector.AddBits((uint)final_value, 512 - n); } byte[] one = srg.entropy; byte[] two = collector.buffer; for (n = 0; n < 512 / 8; n++) { if (one[n] != two[n]) { Console.WriteLine("Byte " + n + " differed " + one[n].ToString("x") + " " + two[n].ToString("x")); } } } for (bits = 1; bits < 28; bits++) { srg.Reset(); collector.Clear(); for (n = 0; n < (512 - bits); n += bits) { int value = srg.GetEntropy(bits, true); collector.AddBits((uint)value, bits); //Console.WriteLine( "data is : " + value ); } { int final_value = srg.GetEntropy(512 - n, false); collector.AddBits((uint)final_value, 512 - n); } byte[] one = srg.entropy; byte[] two = collector.buffer; for (n = 0; n < 512 / 8; n++) { if (one[n] != two[n]) { Console.WriteLine("Byte " + n + " differed " + one[n].ToString("x") + " " + two[n].ToString("x")); } } } }
public static void Test() { SaltyRandomGenerator srg = new SaltyRandomGenerator(); srg.getsalt += srg_getsalt; int n; for (n = 0; n < 500; n++) { Console.WriteLine("data is : " + srg.GetEntropy(1, true)); } srg.Reset(); for (n = 0; n < 500; n++) { Console.WriteLine("data is : " + srg.GetEntropy(1, false)); } }