/// <summary> /// Binds a scene to the InspectionView. /// </summary> /// <param name="scene">May be null, in this case the inspector remains disabled</param> public void SetSceneSource(Scene scene) { if (Scene == scene) { return; } Clear(); Scene = scene; if (scene == null) { Enabled = false; return; } Enabled = true; Hierarchy = new HierarchyInspectionView(Scene, tabPageTree); Textures = new TextureInspectionView(Scene, textureFlowPanel); if (Textures.Empty) { // disable the texture tab altogether if there are no textures // this would need to be changed if there was a way to add // new texture slots later on. tabControlInfoViewPicker.TabPages.Remove(tabPageTextures); } Animations = new AnimationInspectionView(Scene, tabPageAnimations); if (Animations.Empty) { // same for animations tabControlInfoViewPicker.TabPages.Remove(tabPageAnimations); } // Materials = new MaterialInspectionView(Scene, ParentForm as MainWindow, materialFlowPanel); }
/// <summary> /// Binds a scene to the InspectionView. /// </summary> /// <param name="scene">May be null, in this case the inspector remains disabled</param> public void SetSceneSource(Scene scene) { if (Scene == scene) { return; } Clear(); Scene = scene; if(scene == null) { Enabled = false; return; } Enabled = true; Hierarchy = new HierarchyInspectionView(Scene, tabPageTree); Textures = new TextureInspectionView(Scene, textureFlowPanel); if(Textures.Empty) { // disable the texture tab altogether if there are no textures // this would need to be changed if there was a way to add // new texture slots later on. tabControlInfoViewPicker.TabPages.Remove(tabPageTextures); } Animations = new AnimationInspectionView(Scene, tabPageAnimations); if (Animations.Empty) { // same for animations tabControlInfoViewPicker.TabPages.Remove(tabPageAnimations); } // Materials = new MaterialInspectionView(Scene, ParentForm as MainWindow, materialFlowPanel); }