private void PerformParenting(AudioManagerCategory parent, List <AudioManagerCategory> categories, DragAndDropArgs args)
        {
            bool isChangingParent = categories.Any(c => c.Parent != parent);
            bool showWarning      = isChangingParent && !Event.current.control;

            if (!showWarning || EditorUtility.DisplayDialog("Reparent categories?",
                                                            "Are you sure you want to move " + categories.Count + " items to parent " + parent.ID + "?",
                                                            "Reparent", "Cancel"))
            {
                foreach (var cat in categories)
                {
                    SetParent(parent, cat);
                }

                if (args.dragAndDropPosition == DragAndDropPosition.BetweenItems)
                {
                    int insertIndex = args.insertAtIndex;
                    for (int i = categories.Count - 1; i >= 0; i--)
                    {
                        var cat = categories[i];
                        insertIndex = GetAdjustedInsertIndex(parent, cat, insertIndex);
                        SetSiblingIndex(cat, insertIndex);
                    }
                }

                m_Data.SaveTree();
                m_Data.ReconstructTreeChildren();
                m_Root = m_Data.TreeData;
            }
        }
示例#2
0
        public static AudioManagerData LoadInstanceData()
        {
            AudioPreferences p = AudioPreferences.Instance;

#if UNITY_2018_3_OR_NEWER
            var go = PrefabUtility.LoadPrefabContents(p.AudioManagerDataPrefabPath);
            AudioManagerData data = go.GetComponent <AudioManagerData>();
#else
            AudioManagerData data = AssetDatabase.LoadAssetAtPath <AudioManagerData>(p.AudioManagerDataPath);
#endif

            if (data == null)
            {
                return(null);
            }

            data.ReconstructTreeChildren();
            return(data);
        }