public AudioClipHandle PlayAudio(int soundIdEnum, AudioClipHandle oldHandle) { StopAudio(oldHandle); return(PlayAudio(new PlayConfig { SoundID = _audioManagerHelper.AudioEnumToStringId(soundIdEnum) })); }
private void PrepareForReuse() { StopAllCoroutines(); m_FadeInData = null; m_FadeOutData = null; cachedGameObject.name = "AudioClipPlayer"; ClipID = null; Category = null; m_Source.clip = null; m_Source.outputAudioMixerGroup = null; if (m_Handle != null) { m_Handle.Clear(); } m_Handle = null; foreach (var kv in m_Filters) { kv.Value.enabled = false; } cachedTransform.position = Vector3.zero; IsEmpty = true; }
public static AudioClipHandle ReleaseHandle(AudioClipHandle handle) { if (handle != null) { handle.StopAndRelease(); } return(null); }
public AudioClipHandle StopAudioFadeout(AudioClipHandle clipHandler, float fadeOut) { if (clipHandler == null) { D.AudioWarning("Trying to stop null AudioClipHandle!"); return(null); } clipHandler.ChangeVolume(AnimationCurve.EaseInOut(0, 1, fadeOut, 0), fadeOut, true); return(null); }
public AudioClipHandle StopAudio(AudioClipHandle clipHandler) { if (clipHandler == null) { D.AudioWarning("Trying to stop null AudioClipHandle!"); return(null); } clipHandler.StopAndRelease(); return(null); }
public void SetClip(AudioClip clip, Transform trackObject, float releaseDelayGameTime, float releaseDelayRealTime, string triggerName) { IsEmpty = false; ClipID = clip.name; #if UNITY_EDITOR name = string.Format("{0} - {1}", triggerName, clip.name); #endif m_Handle = new AudioClipHandle(this); if (trackObject != null) { StartCoroutine(TrackObjectCR(trackObject)); } if (releaseDelayGameTime != 0 || releaseDelayRealTime != 0) { StartCoroutine(DelayedReleaseCR(releaseDelayGameTime, releaseDelayRealTime)); } }
public void SetAudioGroupsPaused(bool paused, List <AudioMixerGroup> includeGroups, List <AudioMixerGroup> excludeGroups) { foreach (GameObject go in m_AudioClipPlayerPool.RentedObjects) { if (go == null) { continue; } AudioClipPlayer p = go.GetComponent <AudioClipPlayer>(); if (p == null) { continue; } AudioClipHandle handle = p.Handle; if (handle == null) { continue; } bool shouldAffect = (excludeGroups == null || !excludeGroups.Contains(handle.MixerGroup)); shouldAffect &= (includeGroups == null || includeGroups.Contains(handle.MixerGroup)); if (shouldAffect) { if (paused) { handle.Pause(); } else { handle.UnPause(); } } } }