示例#1
0
 public static void UpdateSlider(Slider newSliderData)
 {
     if (instance != null)
     {
         instance.tree.SetSliderAtDir(newSliderData);
         M3DHandler.UpdateSlider(newSliderData.sliderID, Convert.ToSingle(newSliderData.sliderValue));
     }
 }
示例#2
0
        public static bool UpdateSliderCheck(Slider newSliderData)
        {
            if (instance != null)
            {
                if (M3DHandler.UpdateSliderCheck(newSliderData.sliderID, Convert.ToSingle(newSliderData.sliderValue)))
                {
                    instance.tree.SetSliderAtDir(newSliderData);
                    return(true);
                }
            }

            return(false);
        }
示例#3
0
        IEnumerator UpdateMorphs()
        {
            //slowly update all character morphs.

            List <Slider> sliderList = tree.GetCompleteSliderList();

            Debug.Log("Loading Morphs from File. Slider Count: " + sliderList.Count.ToString());
            PublicLoadingBar.AddNewStuff(sliderList.Count, 10);
            if (!busy)
            {
                busy = true;

                int count = 0;
                for (int i = 0; i < sliderList.Count; i++)
                {
                    Type sliderType = sliderList[i].sliderValue.GetType();

                    if (sliderType == typeof(float) || sliderType == typeof(int))
                    {
                        if (M3DHandler.UpdateSliderCheck(sliderList[i].sliderID, Convert.ToSingle(sliderList[i].sliderValue)))
                        {
                            count++;
                        }
                    }
                    if (count > batchSize)
                    {
                        count = 0;// reset the count for the next iteration.
                        yield return(null);
                    }
                    PublicLoadingBar.UpdateProgress(1);
                    //can also check for things like "colours" and stuff like that, once we get more complicated.
                }

                Debug.Log("Successfully loaded morphs from file.");

                //m3DHandler.RecalculateBounds();

                busy = false;
            }
        }
示例#4
0
 private void Awake()
 {
     instance = this;
     manager  = gameObject.GetComponent <MORPH3D.M3DCharacterManager>();
 }