示例#1
0
        public Stream26 ToStream()
        {
            Stream26 stream = new Stream26(true);
            int textureCount = this.TextureCount();
            int textureMetaDataOffset = 0;
            if (!this._unkFlag0)
            {
                stream.WriteUInt(0xFACECAA7); //meow
                stream.WriteShort(284);
                stream.WriteShort((short)textureCount);
                stream.WriteInt(0);
                stream.WriteInt(0);
                stream.WriteInt(-1);

                int num3 = 2;
                while ((double)textureCount / Math.Pow(2.0, (double)(num3 - 2)) > 1.0)
                {
                    num3++;
                }
                num3--;
                stream.WriteInt(num3); //logarithm of textureCount?..
                stream.WriteInt(28);
                stream.WriteNBytes(0xEF, (int)(Math.Pow(2.0, (double)num3) * 12.0 + 28.0));

                textureMetaDataOffset = (int)stream.Position;
                stream.WriteIntAt(8, textureMetaDataOffset);
                stream.WriteInt(textureMetaDataOffset + textureCount * 44);
                stream.Position = (long)textureMetaDataOffset;
            }
            stream.WriteNBytes(0, 40 * textureCount);
            for (int i = 0; i < textureCount; i++)
            {
                TextureMetadata tex = this.textureList[i];
                byte[] array = this.method_2(i);
                stream.WriteShortAt(textureMetaDataOffset + 40 * i, 2600);
                stream.WriteShort(tex.unkShort0);
                stream.WriteInt(tex.unkInt);
                stream.WriteShort(tex.Width);
                stream.WriteShort(tex.Height);
                stream.WriteShort(tex.unkShort3);
                stream.WriteShort(tex.Width);
                stream.WriteShort(tex.Height);
                stream.WriteShort(tex.unkShort3);
                stream.WriteByte2(tex.MipMapCount);
                stream.WriteShort(tex.unkShort4);
                stream.WriteNBytes(0, 5);
                stream.WriteInt((int)stream.Length);
                stream.WriteInt(array.Length);
                stream.WriteInt(0);
                stream.WriteByteArrayAt((int)stream.Length, array, false);
            }
            return stream;
        }