// Token: 0x06000242 RID: 578 RVA: 0x000101A0 File Offset: 0x0000E3A0 protected override void OnPaint(PaintEventArgs config) { base.OnPaint(config); Graphics graphics = config.Graphics; HatchBrush brush = new HatchBrush(HatchStyle.WideDownwardDiagonal, Color.FromArgb(20, Color.Black), Color.Transparent); graphics.Clear(base.Parent.BackColor); graphics.SmoothingMode = SmoothingMode.AntiAlias; checked { this.graphicsPath_0 = Class6.smethod_1(1, 6, base.Width - 3, 8, 3); try { this.int_0 = (int)Math.Round(unchecked (checked ((double)(this.int_3 - this.int_1) / (double)(this.int_2 - this.int_1)) * (double)(checked (base.Width - 11)))); } catch (Exception) { } this.rectangle_0 = new Rectangle(this.int_0, 0, 10, 20); graphics.SetClip(this.graphicsPath_0); this.rectangle_1 = new Rectangle(1, 7, this.rectangle_0.X + this.rectangle_0.Width - 2, 7); this.linearGradientBrush_0 = new LinearGradientBrush(this.rectangle_1, this.color_0, this.color_0, 90f); graphics.FillRectangle(this.linearGradientBrush_0, this.rectangle_1); if (this.bool_1) { graphics.FillRectangle(brush, this.rectangle_1); } graphics.ResetClip(); graphics.SmoothingMode = SmoothingMode.AntiAlias; graphics.DrawPath(new Pen(Color.FromArgb(180, 180, 180)), this.graphicsPath_0); this.graphicsPath_1 = Class6.smethod_0(this.rectangle_0, 3); this.linearGradientBrush_1 = new LinearGradientBrush(base.ClientRectangle, SystemColors.Control, SystemColors.Control, 90f); graphics.FillPath(this.linearGradientBrush_1, this.graphicsPath_1); graphics.DrawPath(new Pen(Color.FromArgb(180, 180, 180)), this.graphicsPath_1); if (this.bool_2) { graphics.DrawString(Convert.ToString(this.Single_0), this.Font, Brushes.Gray, 0f, 25f); } } }
internal int method_0(int int_15) { int num; int nextIn = this.zlibCodec_0.NextIn; int availableBytesIn = this.zlibCodec_0.AvailableBytesIn; int num2 = this.int_10; int num3 = this.int_9; int destinationIndex = this.int_14; int num7 = (destinationIndex < this.int_13) ? ((this.int_13 - destinationIndex) - 1) : (this.int_12 - destinationIndex); goto Label_07FC; Label_0056: this.int_10 = num2; this.int_9 = num3; this.zlibCodec_0.AvailableBytesIn = availableBytesIn; this.zlibCodec_0.TotalBytesIn += nextIn - this.zlibCodec_0.NextIn; this.zlibCodec_0.NextIn = nextIn; this.int_14 = destinationIndex; int_15 = this.class4_0.method_1(this, int_15); if (int_15 != 1) { return(this.Flush(int_15)); } int_15 = 0; nextIn = this.zlibCodec_0.NextIn; availableBytesIn = this.zlibCodec_0.AvailableBytesIn; num2 = this.int_10; num3 = this.int_9; destinationIndex = this.int_14; num7 = (destinationIndex < this.int_13) ? ((this.int_13 - destinationIndex) - 1) : (this.int_12 - destinationIndex); if (this.int_8 != 0) { this.enum2_0 = Enum2.const_7; goto Label_0E11; } this.enum2_0 = Enum2.const_0; goto Label_07FC; Label_02C8: num = this.int_3; if (this.int_4 < ((0x102 + (num & 0x1f)) + ((num >> 5) & 0x1f))) { num = this.int_6[0]; while (num3 < num) { if (availableBytesIn == 0) { this.int_10 = num2; this.int_9 = num3; this.zlibCodec_0.AvailableBytesIn = availableBytesIn; this.zlibCodec_0.TotalBytesIn += nextIn - this.zlibCodec_0.NextIn; this.zlibCodec_0.NextIn = nextIn; this.int_14 = destinationIndex; return(this.Flush(int_15)); } int_15 = 0; availableBytesIn--; num2 |= (this.zlibCodec_0.InputBuffer[nextIn++] & 0xff) << num3; num3 += 8; } num = this.int_11[((this.int_7[0] + (num2 & Class3.int_0[num])) * 3) + 1]; int num10 = this.int_11[((this.int_7[0] + (num2 & Class3.int_0[num])) * 3) + 2]; if (num10 < 0x10) { num2 = num2 >> num; num3 -= num; this.int_5[this.int_4++] = num10; } else { int index = (num10 == 0x12) ? 7 : (num10 - 14); int num9 = (num10 == 0x12) ? 11 : 3; while (num3 < (num + index)) { if (availableBytesIn == 0) { this.int_10 = num2; this.int_9 = num3; this.zlibCodec_0.AvailableBytesIn = availableBytesIn; this.zlibCodec_0.TotalBytesIn += nextIn - this.zlibCodec_0.NextIn; this.zlibCodec_0.NextIn = nextIn; this.int_14 = destinationIndex; return(this.Flush(int_15)); } int_15 = 0; availableBytesIn--; num2 |= (this.zlibCodec_0.InputBuffer[nextIn++] & 0xff) << num3; num3 += 8; } num2 = num2 >> num; num3 -= num; num9 += num2 & Class3.int_0[index]; num2 = num2 >> index; num3 -= index; index = this.int_4; num = this.int_3; if (((index + num9) > ((0x102 + (num & 0x1f)) + ((num >> 5) & 0x1f))) || ((num10 == 0x10) && (index < 1))) { this.int_5 = null; this.enum2_0 = Enum2.const_9; this.zlibCodec_0.Message = "invalid bit length repeat"; int_15 = -3; this.int_10 = num2; this.int_9 = num3; this.zlibCodec_0.AvailableBytesIn = availableBytesIn; this.zlibCodec_0.TotalBytesIn += nextIn - this.zlibCodec_0.NextIn; this.zlibCodec_0.NextIn = nextIn; this.int_14 = destinationIndex; return(this.Flush(-3)); } num10 = (num10 == 0x10) ? this.int_5[index - 1] : 0; do { this.int_5[index++] = num10; }while (--num9 != 0); this.int_4 = index; } goto Label_02C8; } this.int_7[0] = -1; int[] numArray5 = new int[] { 9 }; int[] numArray6 = new int[] { 6 }; int[] numArray7 = new int[1]; int[] numArray8 = new int[1]; num = this.int_3; num = this.class6_0.method_2(0x101 + (num & 0x1f), 1 + ((num >> 5) & 0x1f), this.int_5, numArray5, numArray6, numArray7, numArray8, this.int_11, this.zlibCodec_0); if (num != 0) { if (num == -3) { this.int_5 = null; this.enum2_0 = Enum2.const_9; } int_15 = num; this.int_10 = num2; this.int_9 = num3; this.zlibCodec_0.AvailableBytesIn = availableBytesIn; this.zlibCodec_0.TotalBytesIn += nextIn - this.zlibCodec_0.NextIn; this.zlibCodec_0.NextIn = nextIn; this.int_14 = destinationIndex; return(this.Flush(int_15)); } this.class4_0.method_0(numArray5[0], numArray6[0], this.int_11, numArray7[0], this.int_11, numArray8[0]); this.enum2_0 = Enum2.const_6; goto Label_0056; Label_0401: while (this.int_4 < (4 + (this.int_3 >> 10))) { while (num3 < 3) { if (availableBytesIn == 0) { this.int_10 = num2; this.int_9 = num3; this.zlibCodec_0.AvailableBytesIn = availableBytesIn; this.zlibCodec_0.TotalBytesIn += nextIn - this.zlibCodec_0.NextIn; this.zlibCodec_0.NextIn = nextIn; this.int_14 = destinationIndex; return(this.Flush(int_15)); } int_15 = 0; availableBytesIn--; num2 |= (this.zlibCodec_0.InputBuffer[nextIn++] & 0xff) << num3; num3 += 8; } this.int_5[int_1[this.int_4++]] = num2 & 7; num2 = num2 >> 3; num3 -= 3; } while (this.int_4 < 0x13) { this.int_5[int_1[this.int_4++]] = 0; } this.int_6[0] = 7; num = this.class6_0.method_1(this.int_5, this.int_6, this.int_7, this.int_11, this.zlibCodec_0); if (num != 0) { int_15 = num; if (int_15 == -3) { this.int_5 = null; this.enum2_0 = Enum2.const_9; } this.int_10 = num2; this.int_9 = num3; this.zlibCodec_0.AvailableBytesIn = availableBytesIn; this.zlibCodec_0.TotalBytesIn += nextIn - this.zlibCodec_0.NextIn; this.zlibCodec_0.NextIn = nextIn; this.int_14 = destinationIndex; return(this.Flush(int_15)); } this.int_4 = 0; this.enum2_0 = Enum2.const_5; goto Label_02C8; Label_07FC: switch (this.enum2_0) { case Enum2.const_0: while (num3 < 3) { if (availableBytesIn == 0) { this.int_10 = num2; this.int_9 = num3; this.zlibCodec_0.AvailableBytesIn = availableBytesIn; this.zlibCodec_0.TotalBytesIn += nextIn - this.zlibCodec_0.NextIn; this.zlibCodec_0.NextIn = nextIn; this.int_14 = destinationIndex; return(this.Flush(int_15)); } int_15 = 0; availableBytesIn--; num2 |= (this.zlibCodec_0.InputBuffer[nextIn++] & 0xff) << num3; num3 += 8; } num = num2 & 7; this.int_8 = num & 1; switch (((uint)(num >> 1))) { case 0: num2 = num2 >> 3; num3 -= 3; num = num3 & 7; num2 = num2 >> num; num3 -= num; this.enum2_0 = Enum2.const_1; break; case 1: { int[] numArray = new int[1]; int[] numArray2 = new int[1]; int[][] numArray3 = new int[1][]; int[][] numArray4 = new int[1][]; Class6.smethod_0(numArray, numArray2, numArray3, numArray4, this.zlibCodec_0); this.class4_0.method_0(numArray[0], numArray2[0], numArray3[0], 0, numArray4[0], 0); num2 = num2 >> 3; num3 -= 3; this.enum2_0 = Enum2.const_6; break; } case 2: num2 = num2 >> 3; num3 -= 3; this.enum2_0 = Enum2.const_3; break; case 3: num2 = num2 >> 3; num3 -= 3; this.enum2_0 = Enum2.const_9; this.zlibCodec_0.Message = "invalid block type"; int_15 = -3; this.int_10 = num2; this.int_9 = num3; this.zlibCodec_0.AvailableBytesIn = availableBytesIn; this.zlibCodec_0.TotalBytesIn += nextIn - this.zlibCodec_0.NextIn; this.zlibCodec_0.NextIn = nextIn; this.int_14 = destinationIndex; return(this.Flush(-3)); } goto Label_07FC; case Enum2.const_1: while (num3 < 0x20) { if (availableBytesIn == 0) { this.int_10 = num2; this.int_9 = num3; this.zlibCodec_0.AvailableBytesIn = availableBytesIn; this.zlibCodec_0.TotalBytesIn += nextIn - this.zlibCodec_0.NextIn; this.zlibCodec_0.NextIn = nextIn; this.int_14 = destinationIndex; return(this.Flush(int_15)); } int_15 = 0; availableBytesIn--; num2 |= (this.zlibCodec_0.InputBuffer[nextIn++] & 0xff) << num3; num3 += 8; } if (((~num2 >> 0x10) & 0xffff) != (num2 & 0xffff)) { this.enum2_0 = Enum2.const_9; this.zlibCodec_0.Message = "invalid stored block lengths"; int_15 = -3; this.int_10 = num2; this.int_9 = num3; this.zlibCodec_0.AvailableBytesIn = availableBytesIn; this.zlibCodec_0.TotalBytesIn += nextIn - this.zlibCodec_0.NextIn; this.zlibCodec_0.NextIn = nextIn; this.int_14 = destinationIndex; return(this.Flush(-3)); } this.int_2 = num2 & 0xffff; num2 = num3 = 0; this.enum2_0 = (this.int_2 != 0) ? Enum2.const_2 : ((this.int_8 != 0) ? Enum2.const_7 : Enum2.const_0); goto Label_07FC; case Enum2.const_2: if (availableBytesIn == 0) { this.int_10 = num2; this.int_9 = num3; this.zlibCodec_0.AvailableBytesIn = availableBytesIn; this.zlibCodec_0.TotalBytesIn += nextIn - this.zlibCodec_0.NextIn; this.zlibCodec_0.NextIn = nextIn; this.int_14 = destinationIndex; return(this.Flush(int_15)); } if (num7 == 0) { if ((destinationIndex == this.int_12) && (this.int_13 != 0)) { destinationIndex = 0; num7 = (0 < this.int_13) ? ((this.int_13 - destinationIndex) - 1) : (this.int_12 - destinationIndex); } if (num7 == 0) { this.int_14 = destinationIndex; int_15 = this.Flush(int_15); destinationIndex = this.int_14; num7 = (destinationIndex < this.int_13) ? ((this.int_13 - destinationIndex) - 1) : (this.int_12 - destinationIndex); if ((destinationIndex == this.int_12) && (this.int_13 != 0)) { destinationIndex = 0; num7 = (0 < this.int_13) ? ((this.int_13 - destinationIndex) - 1) : (this.int_12 - destinationIndex); } if (num7 == 0) { this.int_10 = num2; this.int_9 = num3; this.zlibCodec_0.AvailableBytesIn = availableBytesIn; this.zlibCodec_0.TotalBytesIn += nextIn - this.zlibCodec_0.NextIn; this.zlibCodec_0.NextIn = nextIn; this.int_14 = destinationIndex; return(this.Flush(int_15)); } } } int_15 = 0; num = this.int_2; if (num > availableBytesIn) { num = availableBytesIn; } if (num > num7) { num = num7; } Array.Copy(this.zlibCodec_0.InputBuffer, nextIn, this.byte_0, destinationIndex, num); nextIn += num; availableBytesIn -= num; destinationIndex += num; num7 -= num; this.int_2 -= num; if (this.int_2 == 0) { this.enum2_0 = (this.int_8 != 0) ? Enum2.const_7 : Enum2.const_0; } goto Label_07FC; case Enum2.const_3: while (num3 < 14) { if (availableBytesIn == 0) { this.int_10 = num2; this.int_9 = num3; this.zlibCodec_0.AvailableBytesIn = availableBytesIn; this.zlibCodec_0.TotalBytesIn += nextIn - this.zlibCodec_0.NextIn; this.zlibCodec_0.NextIn = nextIn; this.int_14 = destinationIndex; return(this.Flush(int_15)); } int_15 = 0; availableBytesIn--; num2 |= (this.zlibCodec_0.InputBuffer[nextIn++] & 0xff) << num3; num3 += 8; } this.int_3 = num = num2 & 0x3fff; if (((num & 0x1f) > 0x1d) || (((num >> 5) & 0x1f) > 0x1d)) { this.enum2_0 = Enum2.const_9; this.zlibCodec_0.Message = "too many length or distance symbols"; int_15 = -3; this.int_10 = num2; this.int_9 = num3; this.zlibCodec_0.AvailableBytesIn = availableBytesIn; this.zlibCodec_0.TotalBytesIn += nextIn - this.zlibCodec_0.NextIn; this.zlibCodec_0.NextIn = nextIn; this.int_14 = destinationIndex; return(this.Flush(-3)); } num = (0x102 + (num & 0x1f)) + ((num >> 5) & 0x1f); if ((this.int_5 != null) && (this.int_5.Length >= num)) { Array.Clear(this.int_5, 0, num); } else { this.int_5 = new int[num]; } num2 = num2 >> 14; num3 -= 14; this.int_4 = 0; this.enum2_0 = Enum2.const_4; goto Label_0401; case Enum2.const_4: goto Label_0401; case Enum2.const_5: goto Label_02C8; case Enum2.const_6: goto Label_0056; case Enum2.const_7: break; case Enum2.const_8: goto Label_0EB8; case Enum2.const_9: int_15 = -3; this.int_10 = num2; this.int_9 = num3; this.zlibCodec_0.AvailableBytesIn = availableBytesIn; this.zlibCodec_0.TotalBytesIn += nextIn - this.zlibCodec_0.NextIn; this.zlibCodec_0.NextIn = nextIn; this.int_14 = destinationIndex; return(this.Flush(-3)); default: int_15 = -2; this.int_10 = num2; this.int_9 = num3; this.zlibCodec_0.AvailableBytesIn = availableBytesIn; this.zlibCodec_0.TotalBytesIn += nextIn - this.zlibCodec_0.NextIn; this.zlibCodec_0.NextIn = nextIn; this.int_14 = destinationIndex; return(this.Flush(-2)); } Label_0E11: this.int_14 = destinationIndex; int_15 = this.Flush(int_15); destinationIndex = this.int_14; num7 = (destinationIndex < this.int_13) ? ((this.int_13 - destinationIndex) - 1) : (this.int_12 - destinationIndex); if (this.int_13 != this.int_14) { this.int_10 = num2; this.int_9 = num3; this.zlibCodec_0.AvailableBytesIn = availableBytesIn; this.zlibCodec_0.TotalBytesIn += nextIn - this.zlibCodec_0.NextIn; this.zlibCodec_0.NextIn = nextIn; this.int_14 = destinationIndex; return(this.Flush(int_15)); } this.enum2_0 = Enum2.const_8; Label_0EB8: int_15 = 1; this.int_10 = num2; this.int_9 = num3; this.zlibCodec_0.AvailableBytesIn = availableBytesIn; this.zlibCodec_0.TotalBytesIn += nextIn - this.zlibCodec_0.NextIn; this.zlibCodec_0.NextIn = nextIn; this.int_14 = destinationIndex; return(this.Flush(1)); }