static int Main(string[] args) { LolCompilerArguments arguments = new LolCompilerArguments(); if (!CommandLine.Parser.ParseArgumentsWithUsage(args, arguments)) { return(2); } // Ensure some goodness in the arguments if (!LolCompilerArguments.PostValidateArguments(arguments)) { // Errors are output by PostValidateArguments to STDERR return(3); } // Warn the user if there is more than one source file, as they will be ignored (for now) // TODO: Should be removed eventually if (arguments.sources.Length > 1) { Console.Error.WriteLine("lolc warning: More than one source file specifed. Only '{0}' will be compiled.", arguments.sources[0]); } // Good to go string outfileFile = String.IsNullOrEmpty(arguments.output) ? Path.ChangeExtension(arguments.sources[0], ".exe") : arguments.output; LOLCodeCodeProvider compiler = new LOLCodeCodeProvider(); CompilerParameters cparam = new CompilerParameters(); cparam.GenerateExecutable = true; cparam.GenerateInMemory = false; cparam.OutputAssembly = outfileFile; cparam.MainClass = "Program"; cparam.IncludeDebugInformation = arguments.debug; cparam.ReferencedAssemblies.AddRange(arguments.references); CompilerResults results = compiler.CompileAssemblyFromFile(cparam, arguments.sources[0]); for (int i = 0; i < results.Errors.Count; i++) { Console.Error.WriteLine(results.Errors[i].ToString()); } if (results.Errors.HasErrors) { Console.Out.WriteLine("Failed to compile."); return(1); } else { Console.Out.WriteLine("Successfully compiled."); return(0); } }