public void LoadProject() { foreach (Transform obj in transform) { Destroy(obj.gameObject); } ProjectLoader.Load(); var it = ToggleCollection.ToggleList[0]; var label = it.transform.Find("ButtonContent").Find("Label"); it.gameObject.name = "ALL"; label.GetComponent <TextMesh>().text = "ALL"; //var bdbox = MeshRoot.GetComponent<BoundingBox>(); //if (bdbox) //{ // bdbox.Active = true; //} StartCoroutine(InitEnableboundingBox()); }