public void Clear() { SceneCleaning.Instance.Clean(); InteractionModule.GetInit().TargetObjectClean(); ChangeModule.Instance.ResetChange(); structureM.NewStructure(); LoadSaveDialog.GetInstance().Clear(); }
private void Start() { fpsStyle.alignment = TextAnchor.MiddleLeft; editorMenu = menu.GetComponent <EditorMenu>(); interactionM = InteractionModule.GetInit(); offset = new Vector3(offset.x, offset.y, Mathf.Abs(zoomMin)); speedRotate = scrollBarRotA.GetComponent <Scrollbar>(); }
private void Start() { interactionM = InteractionModule.GetInit(); structureM = StructureModule.GetInit(); predicateM = PredicateModule.GetInit(); resourceM = ResourceManager.GetInstance(); guiChangeM = GUIChangeModule.GetInit(); //markerObject = Instantiate(resourceM.GetPrefab("Marker"), positionSelected, Quaternion.Euler(0f, 0f, 0f)); //markerObject.SetActive(false); }
private void Awake() { Instance = this; freeCamera = Camera.main.GetComponent <FreeCamera>(); }