protected override void OnGUI(SerializedProperty p, Rect bound)
        {
            UISpriteAnim sprAnim = p.serializedObject.targetObject as UISpriteAnim;
            UISprite     spr     = sprAnim.sprite;

            string[] sprList = new string[0];
            if (spr != null && spr.atlas != null)
            {
                sprList = spr.atlas.GetListOfSprites().ToArray();
            }
            SerializedProperty name  = GetProperty("name");
            SerializedProperty delay = GetProperty("delay");

            var r = bound.SplitByWidthsRatio(0.7f, 0.3f);

            int nameIndex  = sprList.FindIndex(name.stringValue);
            var nameIndex2 = EditorGUI.Popup(r[0], nameIndex, sprList);

            if (nameIndex != nameIndex2)
            {
                name.stringValue = sprList[nameIndex2];
            }
            var delay2 = EditorGUI.FloatField(r[1], delay.floatValue);

            if (delay2 != delay.floatValue)
            {
                delay.floatValue = delay2;
            }
        }
        protected override void DrawGUI(GUIContent label)
        {
            UISpriteAnim sprAnim = prop.serializedObject.targetObject as UISpriteAnim;
            UISprite     spr     = sprAnim.sprite;

            string[] sprList = new string[0];
            if (spr != null && spr.atlas != null)
            {
                sprList = spr.atlas.GetListOfSprites().ToArray();
            }
            SerializedProperty name  = GetProperty("name");
            SerializedProperty delay = GetProperty("delay");

            Rect lineRect = GetLineRect(0);
            var  r        = HorizontalSplitRect(lineRect, 0.7f);

            int nameIndex  = sprList.FindIndex(name.stringValue);
            var nameIndex2 = EditorGUI.Popup(r[0], nameIndex, sprList);

            if (nameIndex != nameIndex2)
            {
                name.stringValue = sprList[nameIndex2];
            }
            var delay2 = EditorGUI.FloatField(r[1], delay.floatValue);

            if (delay2 != delay.floatValue)
            {
                delay.floatValue = delay2;
            }
        }
示例#3
0
 void OnEnable()
 {
     sprite       = (UISpriteAnim)target;
     varInspector = new SerializedInspector(new SerializedObject(sprite));
     varInspector.Exclude("anim");
 }