public pacman(Texture2D tex, Rectangle src_rec, Rectangle pac_hitrec, Vector2 pos, Tiles tiles, Food_placement food, bool dead) : base(tex, src_rec, pac_hitrec, pos) { //this.pos = pos; targetpos = this.pos; this.tiles = tiles; this.food = food; }
/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { List <string> map = new List <string>(); start_background = Content.Load <Texture2D>("pacman_arcade.png"); font = Content.Load <SpriteFont>("lives"); //AStar = new AStarProgram(); food_p = new Food_placement(food_tex, position, food_rec, food_hitrec, false); tiles = new Tiles(tile_tex, tile_rec, tile_hitrec, position); StreamReader sr = new StreamReader(@"MyMap.txt"); while (!sr.EndOfStream) { map.Add(sr.ReadLine()); } sr.Close(); for (int i = 0; i < map.Count; i++) { for (int j = 0; j < map[i].Length; j++) { if (map[i][j] == 'p') { pac = new pacman(pac_tex, pac_rec, new Rectangle(16 * j, 16 * i, 16, 16), new Vector2(16 * j, 16 * i), tiles, food_p, dead); } } } //for (int i = 0; i < map.Count; i++) //{ // for (int j = 0; j < map[i].Length; j++) // { // if (map[i][j] == 'w') // { // AStar.AddWalls(i,j); // } // } //} for (int i = 0; i < map.Count; i++) { for (int j = 0; j < map[i].Length; j++) { if (map[i][j] == 'g') { ghost = new Ghost(ghost_tex, ghost_rec, new Rectangle(16 * j, 16 * i, 16, 16), new Vector2(16 * j, 16 * i), tiles, pac); } } } height = graphics.PreferredBackBufferHeight = 150; width = graphics.PreferredBackBufferWidth = 304; graphics.ApplyChanges(); food_p.Load(Content); tiles.Load(Content); pac.Load(Content); ghost.Load(Content); base.Initialize(); }