示例#1
0
        /// <summary>
        /// Creates a new Underlay that is a copy of the current instance.
        /// </summary>
        /// <returns>A new Underlay that is a copy of this instance.</returns>
        public override object Clone()
        {
            Underlay entity = new Underlay {
                //EntityObject properties
                Layer         = (Layer)this.Layer.Clone(),
                Linetype      = (Linetype)this.Linetype.Clone(),
                Color         = (AciColor)this.Color.Clone(),
                Lineweight    = this.Lineweight,
                Transparency  = (Transparency)this.Transparency.Clone(),
                LinetypeScale = this.LinetypeScale,
                Normal        = this.Normal,
                IsVisible     = this.IsVisible,
                //Underlay properties
                Definition       = (UnderlayDefinition)this.definition.Clone(),
                Position         = this.position,
                Scale            = this.scale,
                Rotation         = this.rotation,
                Contrast         = this.contrast,
                Fade             = this.fade,
                DisplayOptions   = this.displayOptions,
                ClippingBoundary = this.clippingBoundary != null ? (ClippingBoundary)this.clippingBoundary.Clone() : null
            };

            foreach (XData data in this.XData.Values)
            {
                entity.XData.Add((XData)data.Clone());
            }

            return(entity);
        }
示例#2
0
文件: Underlay.cs 项目: Core2D/netdxf
        /// <summary>
        /// Creates a new Underlay that is a copy of the current instance.
        /// </summary>
        /// <returns>A new Underlay that is a copy of this instance.</returns>
        public override object Clone()
        {
            Underlay entity = new Underlay
            {
                //EntityObject properties
                Layer = (Layer) this.Layer.Clone(),
                Linetype = (Linetype) this.Linetype.Clone(),
                Color = (AciColor) this.Color.Clone(),
                Lineweight = this.Lineweight,
                Transparency = (Transparency) this.Transparency.Clone(),
                LinetypeScale = this.LinetypeScale,
                Normal = this.Normal,
                IsVisible = this.IsVisible,
                //Underlay properties
                Definition = (UnderlayDefinition) this.definition.Clone(),
                Position = this.position,
                Scale = this.scale,
                Rotation = this.rotation,
                Contrast = this.contrast,
                Fade = this.fade,
                DisplayOptions = this.displayOptions,
                ClippingBoundary = this.clippingBoundary != null ? (ClippingBoundary) this.clippingBoundary.Clone() : null
            };

            foreach (XData data in this.XData.Values)
                entity.XData.Add((XData) data.Clone());

            return entity;
        }
示例#3
0
        private Underlay ReadUnderlay()
        {
            string underlayDefHandle = null;
            Vector3 position = Vector3.Zero;
            Vector3 scale = new Vector3(1.0);
            double rotation = 0.0;
            Vector3 normal = Vector3.UnitZ;
            UnderlayDisplayFlags displayOptions = UnderlayDisplayFlags.ShowUnderlay;
            short contrast = 100;
            short fade = 0;
            Vector2 clippingVertex = Vector2.Zero;
            List<Vector2> clippingVertexes = new List<Vector2>();
            ClippingBoundary clippingBoundary;
            List<XData> xData = new List<XData>();

            this.chunk.Next();
            while (this.chunk.Code != 0)
            {
                switch (this.chunk.Code)
                {
                    case 10:
                        position.X = this.chunk.ReadDouble();
                        this.chunk.Next();
                        break;
                    case 20:
                        position.Y = this.chunk.ReadDouble();
                        this.chunk.Next();
                        break;
                    case 30:
                        position.Z = this.chunk.ReadDouble();
                        this.chunk.Next();
                        break;
                    case 41:
                        scale.X = this.chunk.ReadDouble();
                        this.chunk.Next();
                        break;
                    case 42:
                        scale.Y = this.chunk.ReadDouble();
                        this.chunk.Next();
                        break;
                    case 43:
                        scale.Z = this.chunk.ReadDouble();
                        this.chunk.Next();
                        break;
                    case 50:
                        rotation = this.chunk.ReadDouble();
                        this.chunk.Next();
                        break;
                    case 210:
                        normal.X = this.chunk.ReadDouble();
                        this.chunk.Next();
                        break;
                    case 220:
                        normal.Y = this.chunk.ReadDouble();
                        this.chunk.Next();
                        break;
                    case 230:
                        normal.Z = this.chunk.ReadDouble();
                        this.chunk.Next();
                        break;
                    case 340:
                        underlayDefHandle = this.chunk.ReadHex();
                        this.chunk.Next();
                        break;
                    case 280:
                        displayOptions = (UnderlayDisplayFlags) this.chunk.ReadShort();
                        this.chunk.Next();
                        break;
                    case 281:
                        contrast = this.chunk.ReadShort();
                        this.chunk.Next();
                        break;
                    case 282:
                        fade = this.chunk.ReadShort();
                        this.chunk.Next();
                        break;
                    case 11:
                        clippingVertex = new Vector2();
                        clippingVertex.X = this.chunk.ReadDouble();
                        this.chunk.Next();
                        break;
                    case 21:
                        clippingVertex.Y = this.chunk.ReadDouble();
                        clippingVertexes.Add(clippingVertex);
                        this.chunk.Next();
                        break;
                    case 1001:
                        string appId = this.DecodeEncodedNonAsciiCharacters(this.chunk.ReadString());
                        XData data = this.ReadXDataRecord(this.GetApplicationRegistry(appId));
                        xData.Add(data);
                        break;
                    default:
                        if (this.chunk.Code >= 1000 && this.chunk.Code <= 1071)
                            throw new Exception("The extended data of an entity must start with the application registry code.");

                        this.chunk.Next();
                        break;
                }
            }

            Vector3 wcsPosition = MathHelper.Transform(position, normal, CoordinateSystem.Object, CoordinateSystem.World);
            if (clippingVertexes.Count < 2)
                clippingBoundary = null;
            else if (clippingVertexes.Count == 2)
                clippingBoundary = new ClippingBoundary(clippingVertexes[0], clippingVertexes[1]);
            else
                clippingBoundary = new ClippingBoundary(clippingVertexes);

            Underlay underlay = new Underlay
            {
                Position = wcsPosition,
                Scale = scale,
                Normal = normal,
                Rotation = rotation,
                DisplayOptions = displayOptions,
                Contrast = contrast,
                Fade = fade,
                ClippingBoundary = clippingBoundary
            };

            underlay.XData.AddRange(xData);

            if (string.IsNullOrEmpty(underlayDefHandle) || underlayDefHandle == "0")
                return null;

            this.underlayToDefinitionHandles.Add(underlay, underlayDefHandle);

            return underlay;
        }
        private void WriteUnderlay(Underlay underlay)
        {
            this.chunk.Write(100, SubclassMarker.Underlay);

            this.chunk.Write(340, underlay.Definition.Handle);

            Vector3 ocsPosition = MathHelper.Transform(underlay.Position, underlay.Normal, CoordinateSystem.World, CoordinateSystem.Object);
            this.chunk.Write(10, ocsPosition.X);
            this.chunk.Write(20, ocsPosition.Y);
            this.chunk.Write(30, ocsPosition.Z);

            this.chunk.Write(41, underlay.Scale.X);
            this.chunk.Write(42, underlay.Scale.Y);
            this.chunk.Write(43, underlay.Scale.Z);

            this.chunk.Write(50, underlay.Rotation);

            this.chunk.Write(210, underlay.Normal.X);
            this.chunk.Write(220, underlay.Normal.Y);
            this.chunk.Write(230, underlay.Normal.Z);

            this.chunk.Write(280, (short) underlay.DisplayOptions);

            this.chunk.Write(281, underlay.Contrast);
            this.chunk.Write(282, underlay.Fade);

            if (underlay.ClippingBoundary != null)
            {
                foreach (Vector2 vertex in underlay.ClippingBoundary.Vertexes)
                {
                    this.chunk.Write(11, vertex.X);
                    this.chunk.Write(21, vertex.Y);
                }
            }
        }
示例#5
0
        private static void UnderlayEntity()
        {
            UnderlayDgnDefinition underlayDef1 = new UnderlayDgnDefinition("DgnUnderlay.dgn");
            Underlay underlay1 = new Underlay(underlayDef1);
            underlay1.Normal = new Vector3(1, 0, 0);
            underlay1.Position = new Vector3(0, 1, 0);
            underlay1.Scale = new Vector3(0.001);

            UnderlayDwfDefinition underlayDef2 = new UnderlayDwfDefinition("DwfUnderlay.dwf");
            Underlay underlay2 = new Underlay(underlayDef2);
            underlay2.Rotation = 45;
            underlay2.Scale = new Vector3(0.01);

            UnderlayPdfDefinition underlayDef3 = new UnderlayPdfDefinition("PdfUnderlay.pdf");
            underlayDef3.Page = "3";
            Underlay underlay3 = new Underlay(underlayDef3);

            DxfDocument doc = new DxfDocument(DxfVersion.AutoCad2013);
            doc.AddEntity(underlay1);
            doc.AddEntity(underlay2);
            doc.AddEntity(underlay3);
            doc.Save("UnderlayEntity.dxf");

            DxfDocument load = DxfDocument.Load("UnderlayEntity.dxf");
            load.Save("UnderlayEntity2.dxf");
        }