/// <summary> /// Converts the spline in a Polyline3D. /// </summary> /// <param name="precision">Number of vertexes generated.</param> /// <returns>A new instance of <see cref="Polyline3D">Polyline3D</see> that represents the spline.</returns> public Polyline3D ToPolyline3D(int precision) { IEnumerable <Vector3> vertexes = this.PolygonalVertexes(precision); bool closed = this.IsClosed || this.IsClosedPeriodic; Polyline3D poly = new Polyline3D(vertexes) { Layer = (Layer)this.Layer.Clone(), Linetype = (Linetype)this.Linetype.Clone(), Color = (AciColor)this.Color.Clone(), Lineweight = this.Lineweight, Transparency = (Transparency)this.Transparency.Clone(), LinetypeScale = this.LinetypeScale, Normal = this.Normal, IsClosed = closed }; return(poly); }
/// <summary> /// Creates a new Polyline3D that is a copy of the current instance. /// </summary> /// <returns>A new Polyline3D that is a copy of this instance.</returns> public override object Clone() { Polyline3D entity = new Polyline3D(this.vertexes) { //EntityObject properties Layer = (Layer)this.Layer.Clone(), Linetype = (Linetype)this.Linetype.Clone(), Color = (AciColor)this.Color.Clone(), Lineweight = this.Lineweight, Transparency = (Transparency)this.Transparency.Clone(), LinetypeScale = this.LinetypeScale, Normal = this.Normal, IsVisible = this.IsVisible, //Polyline3D properties Flags = this.flags }; foreach (XData data in this.XData.Values) { entity.XData.Add((XData)data.Clone()); } return(entity); }