示例#1
0
        /// <summary>
        /// Execute.
        /// </summary>
        public override bool Execute()
        {
            if (Include == null)
            {
                Include = Array.Empty <ITaskItem>();
                return(true);
            }

            // Expand wild cards.
            Include = ExpandWildcards(Include);
            Exclude = ExpandWildcards(Exclude);

            // Simple case:  no additional attribute to add and no Exclude.  In this case the
            // ouptuts are simply the inputs.
            if (AdditionalMetadata == null && Exclude == null)
            {
                return(true);
            }

            // Parse the global properties into a hashtable.
            if (!PropertyParser.GetTable(Log, "AdditionalMetadata", AdditionalMetadata, out Dictionary <string, string> metadataTable))
            {
                return(false);
            }

            // Build a table of unique items.
            Dictionary <string, string> excludeItems = GetUniqueItems(Exclude);

            // Produce the output items, add attribute and honor exclude.
            List <ITaskItem> outputItems = CreateOutputItems(metadataTable, excludeItems);

            Include = outputItems.ToArray();

            return(!Log.HasLoggedErrors);
        }
示例#2
0
        /// <returns>True if the operation was successful</returns>
        internal static bool ExecuteTargets
        (
            List <ITaskItem> projects,
            Dictionary <string, string> propertiesTable,
            string[] undefineProperties,
            List <string[]> targetLists,
            bool stopOnFirstFailure,
            bool rebaseOutputs,
            IBuildEngine3 buildEngine,
            TaskLoggingHelper log,
            List <ITaskItem> targetOutputs,
            bool unloadProjectsOnCompletion,
            string toolsVersion
        )
        {
            bool success = true;

            // We don't log a message about the project and targets we're going to
            // build, because it'll all be in the immediately subsequent ProjectStarted event.

            var projectDirectory             = new string[projects.Count];
            var projectNames                 = new string[projects.Count];
            var toolsVersions                = new string[projects.Count];
            var projectProperties            = new Dictionary <string, string> [projects.Count];
            var undefinePropertiesPerProject = new IList <string> [projects.Count];

            for (int i = 0; i < projectNames.Length; i++)
            {
                projectNames[i]      = null;
                projectProperties[i] = propertiesTable;

                if (projects[i] != null)
                {
                    // Retrieve projectDirectory only the first time.  It never changes anyway.
                    string projectPath = FileUtilities.AttemptToShortenPath(projects[i].ItemSpec);
                    projectDirectory[i] = Path.GetDirectoryName(projectPath);
                    projectNames[i]     = projects[i].ItemSpec;
                    toolsVersions[i]    = toolsVersion;

                    // If the user specified a different set of global properties for this project, then
                    // parse the string containing the properties
                    if (!String.IsNullOrEmpty(projects[i].GetMetadata("Properties")))
                    {
                        if (!PropertyParser.GetTableWithEscaping
                                (log, ResourceUtilities.FormatResourceStringIgnoreCodeAndKeyword("General.OverridingProperties", projectNames[i]), "Properties", projects[i].GetMetadata("Properties").Split(MSBuildConstants.SemicolonChar),
                                out Dictionary <string, string> preProjectPropertiesTable)
                            )
                        {
                            return(false);
                        }
                        projectProperties[i] = preProjectPropertiesTable;
                    }

                    if (undefineProperties != null)
                    {
                        undefinePropertiesPerProject[i] = new List <string>(undefineProperties);
                    }

                    // If the user wanted to undefine specific global properties for this project, parse
                    // that string and remove them now.
                    string projectUndefineProperties = projects[i].GetMetadata("UndefineProperties");
                    if (!String.IsNullOrEmpty(projectUndefineProperties))
                    {
                        string[] propertiesToUndefine = projectUndefineProperties.Split(MSBuildConstants.SemicolonChar);
                        if (undefinePropertiesPerProject[i] == null)
                        {
                            undefinePropertiesPerProject[i] = new List <string>(propertiesToUndefine.Length);
                        }

                        if (log != null && propertiesToUndefine.Length > 0)
                        {
                            log.LogMessageFromResources(MessageImportance.Low, "General.ProjectUndefineProperties", projectNames[i]);
                            foreach (string property in propertiesToUndefine)
                            {
                                undefinePropertiesPerProject[i].Add(property);
                                log.LogMessageFromText($"  {property}", MessageImportance.Low);
                            }
                        }
                    }

                    // If the user specified a different set of global properties for this project, then
                    // parse the string containing the properties
                    if (!String.IsNullOrEmpty(projects[i].GetMetadata("AdditionalProperties")))
                    {
                        if (!PropertyParser.GetTableWithEscaping
                                (log, ResourceUtilities.FormatResourceStringIgnoreCodeAndKeyword("General.AdditionalProperties", projectNames[i]), "AdditionalProperties", projects[i].GetMetadata("AdditionalProperties").Split(MSBuildConstants.SemicolonChar),
                                out Dictionary <string, string> additionalProjectPropertiesTable)
                            )
                        {
                            return(false);
                        }
                        var combinedTable = new Dictionary <string, string>(StringComparer.OrdinalIgnoreCase);
                        // First copy in the properties from the global table that not in the additional properties table
                        if (projectProperties[i] != null)
                        {
                            foreach (KeyValuePair <string, string> entry in projectProperties[i])
                            {
                                if (!additionalProjectPropertiesTable.ContainsKey(entry.Key))
                                {
                                    combinedTable.Add(entry.Key, entry.Value);
                                }
                            }
                        }
                        // Add all the additional properties
                        foreach (KeyValuePair <string, string> entry in additionalProjectPropertiesTable)
                        {
                            combinedTable.Add(entry.Key, entry.Value);
                        }
                        projectProperties[i] = combinedTable;
                    }

                    // If the user specified a different toolsVersion for this project - then override the setting
                    if (!String.IsNullOrEmpty(projects[i].GetMetadata("ToolsVersion")))
                    {
                        toolsVersions[i] = projects[i].GetMetadata("ToolsVersion");
                    }
                }
            }

            foreach (string[] targetList in targetLists)
            {
                if (stopOnFirstFailure && !success)
                {
                    // Inform the user that we skipped the remaining targets StopOnFirstFailure=true.
                    log.LogMessageFromResources(MessageImportance.Low, "MSBuild.SkippingRemainingTargets");

                    // We have encountered a failure.  Caller has requested that we not
                    // continue with remaining targets.
                    break;
                }

                // Send the project off to the build engine.  By passing in null to the
                // first param, we are indicating that the project to build is the same
                // as the *calling* project file.

                BuildEngineResult result =
                    buildEngine.BuildProjectFilesInParallel(projectNames, targetList, projectProperties, undefinePropertiesPerProject, toolsVersions, true /* ask that target outputs are returned in the buildengineresult */);

                bool currentTargetResult = result.Result;
                IList <IDictionary <string, ITaskItem[]> > targetOutputsPerProject = result.TargetOutputsPerProject;
                success = success && currentTargetResult;

                // If the engine was able to satisfy the build request
                if (currentTargetResult)
                {
                    for (int i = 0; i < projects.Count; i++)
                    {
                        IEnumerable <string> nonNullTargetList = targetList ?? targetOutputsPerProject[i].Keys;

                        foreach (string targetName in nonNullTargetList)
                        {
                            if (targetOutputsPerProject[i].ContainsKey(targetName))
                            {
                                ITaskItem[] outputItemsFromTarget = targetOutputsPerProject[i][targetName];

                                foreach (ITaskItem outputItemFromTarget in outputItemsFromTarget)
                                {
                                    // No need to rebase if the calling project is the same as the callee project
                                    // (project == null).  Also no point in trying to copy item metadata either,
                                    // because no items were passed into the Projects parameter!
                                    if (projects[i] != null)
                                    {
                                        // Rebase the output item paths if necessary.  No need to rebase if the calling
                                        // project is the same as the callee project (project == null).
                                        if (rebaseOutputs)
                                        {
                                            try
                                            {
                                                outputItemFromTarget.ItemSpec = Path.Combine(projectDirectory[i], outputItemFromTarget.ItemSpec);
                                            }
                                            catch (ArgumentException e)
                                            {
                                                log.LogWarningWithCodeFromResources(null, projects[i].ItemSpec, 0, 0, 0, 0, "MSBuild.CannotRebaseOutputItemPath", outputItemFromTarget.ItemSpec, e.Message);
                                            }
                                        }

                                        // Copy the custom item metadata from the "Projects" items to these
                                        // output items.
                                        projects[i].CopyMetadataTo(outputItemFromTarget);

                                        // Set a metadata on the output items called "MSBuildProjectFile" which tells you which project file produced this item.
                                        if (String.IsNullOrEmpty(outputItemFromTarget.GetMetadata(ItemMetadataNames.msbuildSourceProjectFile)))
                                        {
                                            outputItemFromTarget.SetMetadata(ItemMetadataNames.msbuildSourceProjectFile, projects[i].GetMetadata(FileUtilities.ItemSpecModifiers.FullPath));
                                        }
                                    }

                                    // Set a metadata on the output items called "MSBuildTargetName" which tells you which target produced this item.
                                    if (String.IsNullOrEmpty(outputItemFromTarget.GetMetadata(ItemMetadataNames.msbuildSourceTargetName)))
                                    {
                                        outputItemFromTarget.SetMetadata(ItemMetadataNames.msbuildSourceTargetName, targetName);
                                    }
                                }

                                targetOutputs.AddRange(outputItemsFromTarget);
                            }
                        }
                    }
                }
            }

            return(success);
        }
示例#3
0
        /// <summary>
        /// Instructs the MSBuild engine to build one or more project files whose locations are specified by the
        /// <see cref="Projects"/> property.
        /// </summary>
        /// <returns>true if all projects build successfully; false if any project fails</returns>
        public override bool Execute()
        {
            // If no projects were passed in, just return success.
            if ((Projects == null) || (Projects.Length == 0))
            {
                return(true);
            }

            // We have been asked to unescape all escaped characters before processing
            if (TargetAndPropertyListSeparators != null && TargetAndPropertyListSeparators.Length > 0)
            {
                ExpandAllTargetsAndProperties();
            }

            // Parse the global properties into a hashtable.
            if (!PropertyParser.GetTableWithEscaping(Log, ResourceUtilities.GetResourceString("General.GlobalProperties"), "Properties", Properties, out Dictionary <string, string> propertiesTable))
            {
                return(false);
            }

            // Parse out the properties to undefine, if any.
            string[] undefinePropertiesArray = null;
            if (!String.IsNullOrEmpty(RemoveProperties))
            {
                Log.LogMessageFromResources(MessageImportance.Low, "General.UndefineProperties");
                undefinePropertiesArray = RemoveProperties.Split(MSBuildConstants.SemicolonChar);
                foreach (string property in undefinePropertiesArray)
                {
                    Log.LogMessageFromText($"  {property}", MessageImportance.Low);
                }
            }

            bool isRunningMultipleNodes = BuildEngine2.IsRunningMultipleNodes;

            // If we are in single proc mode and stopOnFirstFailure is true, we cannot build in parallel because
            // building in parallel sends all of the projects to the engine at once preventing us from not sending
            // any more projects after the first failure. Therefore, to preserve compatibility with whidbey if we are in this situation disable buildInParallel.
            if (!isRunningMultipleNodes && StopOnFirstFailure && BuildInParallel)
            {
                BuildInParallel = false;
                Log.LogMessageFromResources(MessageImportance.Low, "MSBuild.NotBuildingInParallel");
            }

            // When the condition below is met, provide an information message indicating stopOnFirstFailure
            // will have no effect. The reason there will be no effect is, when buildInParallel is true
            // All project files will be submitted to the engine all at once, this mean there is no stopping for failures between projects.
            // When RunEachTargetSeparately is false, all targets will be submitted to the engine at once, this means there is no way to stop between target failures.
            // therefore the first failure seen will be the only failure seen.
            if (isRunningMultipleNodes && BuildInParallel && StopOnFirstFailure && !RunEachTargetSeparately)
            {
                Log.LogMessageFromResources(MessageImportance.Low, "MSBuild.NoStopOnFirstFailure");
            }

            // This is a list of string[].  That is, each element in the list is a string[].  Each
            // string[] represents a set of target names to build.  Depending on the value
            // of the RunEachTargetSeparately parameter, we each just call the engine to run all
            // the targets together, or we call the engine separately for each target.
            List <string[]> targetLists = CreateTargetLists(Targets, RunEachTargetSeparately);

            bool             success       = true;
            List <ITaskItem> singleProject = null;

            bool[] skipProjects = null;

            if (BuildInParallel)
            {
                skipProjects = new bool[Projects.Length];
                for (int i = 0; i < skipProjects.Length; i++)
                {
                    skipProjects[i] = true;
                }
            }
            else
            {
                singleProject = new List <ITaskItem>(1)
                {
                    null
                };
            }

            // Read in each project file.  If there are any errors opening the file or parsing the XML,
            // raise an event and return False.  If any one of the projects fails to build, return False,
            // otherwise return True. If parallel build is requested we first check for file existence so
            // that we don't pass a non-existent file to IBuildEngine causing an exception
            for (int i = 0; i < Projects.Length; i++)
            {
                ITaskItem project = Projects[i];

                string projectPath = FileUtilities.AttemptToShortenPath(project.ItemSpec);

                if (StopOnFirstFailure && !success)
                {
                    // Inform the user that we skipped the remaining projects because StopOnFirstFailure=true.
                    Log.LogMessageFromResources(MessageImportance.Low, "MSBuild.SkippingRemainingProjects");

                    // We have encountered a failure.  Caller has requested that we not
                    // continue with remaining projects.
                    break;
                }

                if (FileSystems.Default.FileExists(projectPath) || (_skipNonexistentProjects == SkipNonexistentProjectsBehavior.Build))
                {
                    if (FileUtilities.IsVCProjFilename(projectPath))
                    {
                        Log.LogErrorWithCodeFromResources("MSBuild.ProjectUpgradeNeededToVcxProj", project.ItemSpec);
                        success = false;
                        continue;
                    }

                    // If we are building in parallel we want to only make one call to
                    // ExecuteTargets once we verified that all projects exist
                    if (!BuildInParallel)
                    {
                        singleProject[0] = project;

                        if (!ExecuteTargets
                            (
                                singleProject,
                                propertiesTable,
                                undefinePropertiesArray,
                                targetLists,
                                StopOnFirstFailure,
                                RebaseOutputs,
                                BuildEngine3,
                                Log,
                                _targetOutputs,
                                UnloadProjectsOnCompletion,
                                ToolsVersion
                            )
                            )
                        {
                            success = false;
                        }
                    }
                    else
                    {
                        skipProjects[i] = false;
                    }
                }
                else
                {
                    if (_skipNonexistentProjects == SkipNonexistentProjectsBehavior.Skip)
                    {
                        Log.LogMessageFromResources(MessageImportance.High, "MSBuild.ProjectFileNotFoundMessage", project.ItemSpec);
                    }
                    else
                    {
                        ErrorUtilities.VerifyThrow(_skipNonexistentProjects == SkipNonexistentProjectsBehavior.Error, "skipNonexistentProjects has unexpected value {0}", _skipNonexistentProjects);
                        Log.LogErrorWithCodeFromResources("MSBuild.ProjectFileNotFound", project.ItemSpec);
                        success = false;
                    }
                }
            }

            // We need to build all the projects that were not skipped
            if (BuildInParallel)
            {
                success = BuildProjectsInParallel(propertiesTable, undefinePropertiesArray, targetLists, success, skipProjects);
            }

            return(success);
        }